Warcraft Is The Top-Grossing Video Game Movie Ever And Doesn't Care What You Think

Illustration for article titled Warcraft Is The Top-Grossing Video Game Movie Ever And Doesn't Care What You Think

With the worldwide box office topping $370 million, Duncan Jones’ Warcraft has stolen the title of top-grossing video game movie from Prince of Persia: The Sands of Time. Didn’t we hate both of those?


I didn’t hate Warcraft. I thought it was a fun movie for what it was, an entertaining two-hour exploration of the lore of a game franchise I’ve invested a lot of time and money into. I thought it was good. Most critics and many movie goers in the States thought it was not.

Ultimately our opinions do not matter. Not when a $185.5 million third weekend powered by the movie’s massive Chinese opening dwarfs the paltry $37 million Warcraft’s made in the U.S. since its June 10 opening.

According to the figures at Box Office Mojo (via Gamespot), Warcraft currently sits at number 17 on the list of top-grossing domestic video game movies, far below number one Lara Croft: Tomb Raider’s $131 million or the more recent Angry Birds Movie, which has earned $103 million domestically.

Domestic, schlomestic. The real money is worldwide, and while the Angry Birds Movie $327 million global take came close to toppling Prince of Persia’s $336, Warcraft blew past it in less than a month.

What does it all mean? We might not need to fear China, as Jackie Chan recently suggested, but their taste in both movies and video games is almost certainly going to be taken into consideration the next time a studio decides to pump a couple hundred million into a video game adaptation.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.



I also didn’t hate Prince of Persia. I thought it was a fun 100-minute diversion.