Valve Breaks Silence Around Artifact, Says It Plans To Fix 'Deep-Rooted' Issues

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In the past week, Artifact’s peak concurrent player count hasn’t even reached 500. Mere months after its November 28 launch, the Valve-developed card game is floundering. Now the Artifact team has decided it’s time to reshuffle the deck.


In a blog post breaking the lengthy silence surrounding the DOTA 2 spin-off’s uncertain future, Valve admitted to being blindsided by the game’s sloppy slide into the tar pits of irrelevance.

“Obviously, things didn’t turn out how we hoped,” wrote programmer Jeep Barnett. “Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome... It has become clear that there are deep-rooted issues with the game and that our original update strategy of releasing new features and cards would be insufficient to address them.”

That in mind, the post continued, the Artifact team plans to perform an excavation on its most pernicious problems. This will involve closely examining “game design, the economy, the social experience of playing, and more.” Barnett says the team does not expect this painful wart removal to be a quick or easy process.

“Moving forward, we’ll be heads-down focusing on addressing these larger issues instead of shipping updates,” wrote Barnett. “While we expect this process of experimentation and development to take a significant amount of time, we’re excited to tackle this challenge and will get back to you as soon as we are ready.”

Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.



Make. The cards. Free.

Keep the game at $20, but that $20 gets you all the cards, as many copies as you want, to put into as many deck slots as you want, to play as many games as you want. Ditch the microtransaction booster packs and tickets and all that crap. You pay, you get the game, the whole game.

You still need money after that, fine, make foil cards that we get by winning drafts or tournaments and can trade, you can take a cut from that, but make it so that I can spend exactly $20 and have exactly the same ability to win as anyone else.

The TCG genre is packed with evil monetization, Artifact was just too blatantly greedy. Upfront cost, plus massive microtransactions? Geddafuckouttahere. Make the cards free, you go from being the most evil game in a fairly evil genre, to putting everyone else to shame with a straightforward and honest product. I don’t know if it’s a good product, can’t help you there, but you can at least be an ethical game.