Ubisoft Officially Announces Assassin's Creed 2 For Holiday 2009

Illustration for article titled Ubisoft Officially Announces Assassins Creed 2 For Holiday 2009

We already know most of the details, but today Ubisoft officially announced Assassin's Creed 2, due out this holiday on all "current-generation platforms."

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In Assassin's Creed II gamers will take on the role of Ezio, a privileged young noble in Renaissance Italy who's been betrayed by the rival ruling families of Italy, in a quest for vengeance.

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The press release promises a game set in an open world environment with more variety in missions,new gameplay elements, diverse weapons and character progression. The game has already been in development for more than two years by the original creative team behind the original title, Ubisoft says.

"Our creative team is working hard to top the experience of Assassin's Creed," said Patrice Desilets, creative director at Ubisoft. "We've made improvements to every aspect of the game. We've plunged ourselves into the stunning history of the Italian Renaissance so that we can offer fans a unique, varied and innovative Assassin's Creed experience."

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DISCUSSION

TheWhiteLight
TheWhiteLight

While I actually really liked the first Assassin's Creed, they destroyed the replayability with really poor design choices. You are only allowed one save per profile, and once you beat the game, you have to reload the starting point of certain chapters. However, you have to listen to a 2-5 minute conversation as soon as you load it up, and you cannot save anything. To attempt one of the assassinations, you have to do a bunch of the investigation quests. If you play through all the way to an assassination and mess up on it, you just have to let yourself die so you can try again.

Considering that the Assassinations were one of the best parts of the game, you really really needed to be able to access them easily. They honestly should have had a meta game with just the assassinations that calculated the time you took, the alert level you initiated, and the number of people you had to kill. Unfortunately, this was very far from the case.