Ubisoft Finally Patches Rainbow Six Bug That Had Players Forcing Each Other To Cheat

Illustration for article titled Ubisoft Finally Patches Rainbow Six Bug That Had Players Forcing Each Other To Cheat

After nearly a month, Ubisoft has patched a bug in Rainbow Six Siege involving Doc, the game’s medic. The bug was big enough that players actually pressured one another to use it in ranked matches, and in extreme cases, killed fellow teammates if they didn’t use it.

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Normally, Rainbow Six Siege has no regenerating health, and players only get one life per round. The Doc exploit, however, allowed players to get infinite stim shots—meaning they could heal their teammates throughout the matches. All players had to do to enjoy the benefits of the bug was switch weapons, heal themselves multiple times, and reload. It was easy enough that some players expected their teammates to use the exploit.

I saw this phenomenon first-hand. Over the course of 3 weeks and probably 50+ matches, I noticed over a dozen players using the exploit, including on my own team. Once, while playing with some pals, someone on our team got angry at my friend for not using the bug. It was uncomfortable.

The glitch was discovered in early August and, after a social media campaign waged by affected players, was finally patched today. The Doc exploit alone was terrible and frustrating for players, but what made it even worse was that it unfolded during Operation Health. This was an ongoing event where Ubisoft delayed content to fix other issues, such as bugs and game performance. And guess who the mascot for this update was?

It’s our pal, Doc.
It’s our pal, Doc.

Of course, not all players in Rainbow Six Siege were using the Doc exploit. Many not only braved peer presure, some honest players actually killed teammates who used the bug. Really, there was a surprising amount of murder involved for a glitch pertaining to a medic.

The latest update didn’t just patch out the Doc bug, it also added new operators, a new map, new skins and a huge list of changes and improvements. But players who main Doc can rest easy knowing will no longer get pressured to cheat by angry teammates.

DISCUSSION

Arnheim
Arnheim

“Forced others to cheat” feels disingenuous.

I mean, yeah, if most players in a given competitive game are abusing a bug for personal gain, I can totally understand the feeling that “I’m going to have to do the same thing in order to stand a chance.”

...but if you’re abusing a bug to give yourself a competitive edge, you’re effectively telling everyone else three things:

1.) You’re just not that good. If the point of competition is to prove which side is the “better” team, then deliberately relying on an exploit in order to generate advantage obviates the contest from the outset; if you need an advantage that isn’t provided by skill, preparation, or elasticity of thought, you’ve already lost.

2.) You don’t care overmuch about “fair” competition. Sure, I live by the idea that fighting with honor creates only a moral obligation to lose—in real-world confrontation. If there is legitimate and imminent threat of harm to myself or my loved ones, I will absolutely fight dirty in order to win—anything less is me saying my sense of honor is more important than my physical safety, or the physical safety of those around me, and that is incredibly selfish.

...in a game, though, where the only things I stand to lose are time and whatever sense of personal worth I’ve invested in the contest (which, again, it’s a game; attaching any portion of my self-worth to the outcome is silly, in my mind), I’d prefer the contest be fair and governed by rules. If I’m going to lose, I’d prefer to lose fairly—if I win, I want to feel like I earned it.

3.) You’ll probably be the first person bitching about “hacking” when someone of greater skill than your own comes along and torches your ass without exploits, bugs, hacks, or what have you.

I don’t play a lot of competitive games, because I’m just not that good. I love me some Rocket League, and the occasional round of Halo, but for the most part, I leave the fast-twitch competition to the folks who have better reflexes and greater skills than I do.

When I do play, I don’t react to catching a round with my skull from across the map with, “OMG UR CHEETIN.” I accept that others are better than I am at that particular game, try to learn from my mistake, and move forward.

...if and when cheating becomes obvious, I still don’t bother screaming about it. I just feel bad for the poor sod who has so little going on in their life that they need to boost in a game to bring themselves even a fleeting sense of joy.

*packs away soapbox*