Tomb Raider: Underworld - Making A Perfect Ass Of Oneself

Illustration for article titled Tomb Raider: Underworld - Making A Perfect Ass Of Oneself

There's no doubt in my mind that giving the Tomb Raider franchise over to Crystal Dynamics to develop was the best thing that's happened to the series. They've took a dying franchise and given it new life, and they're getting better at it with each new title. From the demo of Tomb Raider: Underworld I sat in on this week, I get the feeling the trend is continuing.


The demo started by delivering new depth to the series, plunging a scuba diving Lara Croft deep into the ocean to recover an ancient artifact. Lara swam smoothly, using a harpoon gun to take out circling sharks as she solved a puzzle that opened a door to an ancient temple.

Once inside and on semi-dry land, Lara crawled, jumped, and shimmied her way around a giant octopus (or kraken, if you prefer), bringing the roof down on its head in order to progress before the demo ended. While I didn't get to control her myself, the gameplay and mechanics seem in place, but what about the look of the game? As the demo ended, a man behind me stood up and offered his opinion.


"You got her ass perfect." The assembled crowd shifted uncomfortably.

"And the dimples beneath her..." Thankfully he stopped before I tackled him to the ground. Lara Croft does strange things to a man.

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Considering how twisted these comments have been going I should urge you all to look up in an older EGM. It was actually covering this very topic is a far more mature fashion, actually it was really interesting. It commented on the idea of making a Tomb Raider game that accepted the fact that Lara Croft is seen as a sex symbol and that she is designed to be eye-candy. But while accepting that fact the theoretical game gave the aforementioned nod to Lara's rather impressive sexuality but rather than make a big deal of it, the idea was to simply acknowledge that 400 pound gorilla in the room but not make a big deal of it.