Titanfall's Mechs Still Look Great

Illustration for article titled iTitanfalls/i Mechs Still Look Great
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Tu Bui is an artist at Respawn, where he’s worked on both Titanfall games.

We’ve featured some of his work before in larger galleries for the series, but today’s a good day to run some of his stuff on its own.

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You can see more of Bui’s work at his ArtStation page.

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To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


Illustration for article titled iTitanfalls/i Mechs Still Look Great
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Illustration for article titled iTitanfalls/i Mechs Still Look Great
Illustration for article titled iTitanfalls/i Mechs Still Look Great
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Illustration for article titled iTitanfalls/i Mechs Still Look Great
Illustration for article titled iTitanfalls/i Mechs Still Look Great
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Illustration for article titled iTitanfalls/i Mechs Still Look Great
Illustration for article titled iTitanfalls/i Mechs Still Look Great
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Illustration for article titled iTitanfalls/i Mechs Still Look Great
Illustration for article titled iTitanfalls/i Mechs Still Look Great
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Illustration for article titled iTitanfalls/i Mechs Still Look Great
Illustration for article titled iTitanfalls/i Mechs Still Look Great
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Illustration for article titled iTitanfalls/i Mechs Still Look Great
Illustration for article titled iTitanfalls/i Mechs Still Look Great
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Illustration for article titled iTitanfalls/i Mechs Still Look Great
Illustration for article titled iTitanfalls/i Mechs Still Look Great

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

I liked Titanfall. It’s mechs were nice, but not the most inspiring, I’d admit. Kinda like the game overall. I’m intrigued by how the new game is handling mech classes, as in hindsight, I can see the setup of titans was a big balance issue. There were really only 2 or 3 guns worth using on the mechs, and that semi-automatic cannon was overwhelmingly popular and powerful. Having players choose between mechs with pre-selected abilities and weapons could help improve their integration into the whole game.

I also hope Respawn takes a closer look at infantry weapons. I always felt it stuck too closely to the precedents of CoD, and that style of fighting and those types of weapons (aiming down sights with precision weapons that can kill you in a few shots) clashed with one of my favorite parts of the game, the fast paced and unorthodox movement. I think Halo, Quake, or Tribes would’ve been a better model to start out with, and to create unique weapons to suit your gameplay. Their one attempt at this, the homing pistol, was a flop not because of it’s own design (it was an interesting concept and arguably more in line with the motion of the game) but because it clashed with the rest of the weapons, most requiring precision and aim down sights, and therefore capping movement, while the strategy for using the pistol was jump around like a maniac to throw off the enemies aim, until you could get a lock and then kill.