This ambush in a city street is another good example. It’s not feasible to continue dashing forward, but you can see several opportunities for cover as my character retreats: pillars on the edge or small barriers in the middle of the street. By crouching and circling around those blocks, you can easily protect yourself while picking off enemies at will.

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Pay attention to which enemies are rushing you.

A screenshot from Neon Giant's The Ascent
Screenshot: Neon Giant / Kotaku Australia
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Enemy behaviours are fixed, which is hugely helpful for mentally mapping out battles in advance. In practice, what that means is that you can focus your attacks on which enemies will force you to change your position (either through melee attacks, grenades or other AOE effects).

The above shot is a good example. I’m targeting the enemy to the right here, although the larger foe in the middle is a hammer-wielding character that can do attacks through cover. Their HP is much higher, however, and the skull icon indicates that I can’t withstand too many attacks if I get caught out in the open. So the sensible option here is to pick off the standard ranged enemy from cover, and then I can retreat backwards to deal with the melee enemy as necessary.

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It’s also good to use augmentations to exploit AI behaviour. Some of the lower level foes will swarm you, which is a great opportunity for maximising the damage of your grenades. Another option is the augmentation that ‘marks’ enemies, causing them to do explosive AOE damage on death. It’s especially helpful in boss fights too, as the mobs that spawn often are a bigger threat (either directly or because they force you to move into more vulnerable locations).

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You can even use this AI behaviour to funnel enemies into tight corridors or doorways. Once an enemy starts rushing, they will always rush your position — while other characters will default to their predefined behaviours. Take advantage of that, and you’ll find most fights become a lot simpler.

Dump a ton of points into aim; don’t spend so much on critical hit or evasion.

A screenshot from Neon Giant's The Ascent
Screenshot: Neon Giant / Kotaku Australia
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You get three skill points per level, although there’s some bonus skill points scattered throughout Veles. But the most important thing to know is which stats will immediately give you the most return, and which ones don’t.

I’d recommend not dumping a ton of points into your critical hit: it makes out at 20 percent, which is a pretty poor return given the rate of increase you get from the other stats. Aiming, on the other hand, is immensely useful under all scenarios. It reduces the weapon spread recovery rate for all weapons, which you can see on-screen as the aim cursor shrinks and expands after every shot:

A screenshot from Neon Giant's The Ascent
Screenshot: Neon Giant / Kotaku Australia
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Reducing the weapon spread is a huge deal for burst rifles, shotguns and fully automatic rifles: it means you’ll waste fewer bullets clearing out enemies, especially if you’re trying to pick people off at range. If you want to run around one or two-shotting enemies with the handcannons or pistols, maxing out aim is almost mandatory. Both those weapon types can do a ton of damage, but only if their bullets aren’t being wasted — and when you have a ton of enemies rushing you at once, you can’t afford to have shots flying off target.

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Some equipment will buff your core attributes as well, so you don’t need to overinvest in something like health. I’ve made my case for dumping points into aim, but I also think investing a ton into weapon handling — which improves your reload speed — is super essential too. If you want to spend more time using your augments, consider maxing out your tactical sense instead.

Evasion’s also another stat that doesn’t seem super helpful: it doesn’t improve how quickly you can dodge, or its range. So given the base dodge is already pretty quick and gives you enough room to avoid most attacks, you’re better off dropping points into the other stats first.

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Set aim assist to medium or high.

This is a formal recommendation from the developers, and it’s one I’d echo. The way aiming works in The Ascent is that you’re targeting an exact spot. So if you aim behind an enemy, don’t expect the bullet will carry through them: you want to be aiming just in front, or precisely on your preferred target. That can be hard to do when you’re getting rushed, particularly on a controller, so don’t feel bad about bumping the assist up.

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Some enemies will drop little healing beacons: those will heal you too.

A screenshot from Neon Giant's The Ascent
Screenshot: Neon Giant / Kotaku Australia
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There’s a lot to keep track of in a firefight, but pay attention to the green AOE elements. They’re basically healing beacons that the enemy drops for themselves, but you can take advantage of them as well.

Keep an eye on the ATMs too — they’ll often drop small or large health packs you can use.

A screenshot from Neon Giant's The Ascent
Screenshot: Neon Giant / Kotaku Australia
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There’s basically three types of ATMs you’ll encounter, and all of them have a small marker on your mini-map. The most expensive ones cost over 100 uCred a pop, and will spit out 50 HP packs. The cheapest ones spit out small health packs, and the 99 uCred one seen above will give you energy potions, which helps refuel your abilities/grenades.

Double-check what buffs you’re getting from your equipment, especially its core attributes.

A screenshot from Neon Giant's The Ascent
Screenshot: Neon Giant / Kotaku Australia
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On the right-hand side every piece of equipment will be broken into three categories: a defense rating, attributes and “boosts”. The damage stats basically indicate that, in this case, the Redrunner Smooth Top provides more protection against energy weapons. It’ll also buff my evasion skill by 5 points — which is a healthy boost, but not that practical if you’re not investing points into that stat.

This is worth remembering because you want to swap your armour out to match the enemies you’re fighting, particularly before major boss fights. It’s also handy if you just want to have a top or pants to boost a stat by a little bit — like your health — so you can focus your skill points elsewhere. That said, The Ascent is pretty free with money, so if you need to visit the grafter to reset your skills, you’ll usually be able to afford it.

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Note the cross-play isn’t with the Steam version of the game.

If you’re looking to play across PC and Xbox, good news: The Ascent supports cross-play. But it’s only with the UWP version of the game that you’ll get through the Windows Store, or the Xbox Game Pass app, not the build on Steam. Keep that in mind if you’re thinking of playing with friends — although given The Ascent is on Game Pass for PC, as well as console, this isn’t the biggest issue.