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Tiny Tina’s Wonderlands Mod Is So Impressive It Could Be An Expansion

The same modders were responsible for the Borderlands 3 Redux mod

Tiny Tina’s Wonderlands just passed its one-year anniversary back in March, and in the time since, a team of modders has been working on what it calls an “overhaul” mod for the Borderlands spin-off called Wonderlands Redux. After months of work, the mod is now available to download on PC, and there’s so much new content and tweaks to the original game that it could reasonably be called an expansion in and of itself.

While console players will have to sit this one out, the mod is out now (thanks GamesRadar+), and anyone who played the previous Borderlands 3 Redux mod won’t be surprised to find out its list of features and changes is pretty extensive. If you just want to see those, you can find them by scrolling down a bit more. But for those who want the summary, Wonderlands Redux brings a slew of quality-of-life tweaks, as well as new means of class customization, mobility options like a double jump and dash, and the addition of new content like Legacy Hunts, which are high-level fights that can net you some rare loot and a lot of experience.

Wonderlands Redux comes about eight months after Tiny Tina’s Wonderlands’ last DLC pack in August of 2022. While Gearbox did release four DLC packs for the shooter, it does seem like the studio has pretty much moved on to whatever’s next. Shortly after Tiny Tina’s Wonderlands’s DLC stopped, Gearbox released New Tales from the Borderlands, a sequel to Telltale’s adventure game from 2015, though it wasn’t quite as well received.

The full list of changes for Wonderlands Redux is as follows:

Added Pearlescent Rarity. Pearls now have intrinsic traits built in, and can drop at Chaos Level 8+

Added Unique Rarity. All mission rewards & some other items have now been swapped to Unique in order to help them stand out at endgame

Legacy Hunts return. Signified by Athena’s Mark, hunts can be summoned at the new Legacy Obelisks around the Wonderlands for lost souls

Added numerous NEW items, and also replaced a ton of base game items

Added Double Jumping. Double jumps can be performed by pressing the jump button again while in air

Added Dashing. Dashing replaces slamming, and can be performed by pressing the crouch button in any direction while airborn

Added Action Skill Augments. Augments are available at the capstone of each class tree

Added numerous new skills to class trees

Sped up most animations in the game (Credit to Apocalyptech)

All Mirrors after Difficulty 1 will now teleport you straight to the boss fight

Lost Souls can now also drop from Overworld Encounters on Chaos 5+

Added a NEW Chest. The Obsidian Chest can be found hidden around the world, and contains only items from the Unique rarity, & Moon Orbs. However, the chest will only contain unique items once the player has beaten the “Fatebreaker” Main Quest. Each map contains a higher chance for certain item types. Find them all!

Chaos Levels now have a new cap

Chaos Trials have been overhauled with unique runs for each level, and are now required in order to unlock endgame rarities

Chaos Chamber spawn rates have been greatly increased

Added a raid boss rush game mode to the chaos chamber

Numerous Unique Enemies/Bosses now have a summoning stand near their spawn location which can be interacted with to make the enemy RESPAWN

Added over 100 Dedicated Drop sources to numerous unique enemies/bosses

Skill icons have been given a complete overhaul to help players better identify their locations in the respective trees. This is purely a visual change

Unique items can now World Drop if the player has completed the associated side mission tied to them

Myth Rank capstones have been re-worked with various perks being adjusted to better suit balance

Numerous Enchantments have been re-balanced

Replaced Loot Luck as a reward from Shrine and Crew Challenge

Part variation on Amulets, Rings, and Armor has been reduced

Enchantment rolling now costs a fixed value of 100

All Enchantments have been re-weighted to allow for better variety when rolling

All Enchantments have been unlocked, and can roll on all applicable item types

Numerous passive stats have been re-balanced

Chests can now also be opened via projectiles

Inventory size has been increased to 100 at SDU Max

Dedicated/World drop rates no longer rely on loot luck, and have been re-balanced

Most Unique items now describe their special ability and dedicated drop source on the item card

Golden Chest now costs Moon Orbs to open

Added Sprinting in the Overworld (Credit to Apocalyptech)

Removed the character model from inventory screens to reduce load times and screen clutter

Item names no longer have suffixes

Some crossbolt projectiles have been adjusted slightly

Moon Orbs now have no cap to how many you can hold at once

Photo Mode has been improved

Increased Ammo drop weighting

Increased Class drop weighting on Armor

Less player screaming sounds

All item equip slots are available from level 1

All Action Skills are available from level 1

All non-unique torgue assault rifles barring crossbows now fire full auto

Increased the chance of Legendaries from rolling a 20 on Lucky Dice

Chaos Bunnies have had their loot spawn pattern changed to prevent loot clumping

Cosmetics have a new loot beam

Moon Orbs have a new loot beam

Reload Notification pops up less often

Respawning no longer takes money from the player

Changed the Critical Hit popup to a less intrusive sprite

The Maker now drops a massive amount of loot on death

Wastard/Son of a Witch’s bird has had a texture change for visibility purposes

Updated Dreamveil Overlook’s texture on the world map

Dreamveil Overlook now starts off scaling from level 30 and up

The Wheel of Fate now costs 15 Lost Souls to spin

Added a difficulty indicator to each of the mirror bosses

Some Non-Unique items now have different names

Some Non-Unique items now have different prefix names

Red Chests can now be farmed without having to wait out their respawn timers

The Main Menu has received a slight makeover

Sniper ammo SDU sizes have been increased to allow for more sniping diversity

Vendor economy has been adjusted slightly to ensure selling guns is a viable option for obtaining cash

Mission rewards now show up more often in vendors

Base slide speed has been increased

Sliding no longer slows the player down as the distance of the slide increases

Snipers have been adjusted to feel faster in hand

Various scopes have had their zoom size adjusted

Jumping out of a slide now thrusts the player further

Players can no longer trigger barrel traps in the Chaos Chamber

Increased the number of crystals gained from hidden switches in the Chaos Chamber

Fast Travel animations have been sped up

Removed the transition sound for certain fast travelling animations

Hex traps in the chaos chamber no longer slow players down

Some curses in the chaos chamber have been reworked

The loot room vending machines in the chaos chamber now each spawn with a random legendary inside

Cryo no longer slows players down

Various items have been re-worked/balanced

Increased the size of Hydras and Claw’s & Graveborn’s pet

Blightcaller’s “Geist in the Shell” skill has been adjusted

Spore Warden’s “Bounty of the Hunt” skill now also grants Accuracy

Spore Warden’s “Bullseye” skill has been buffed

Spore Warden’s “Quiver of Holding” skill has been buffed

Spore Warden’s “Quiver of Holding” skill now also grants a bonus to the first shot in the magazine

Spore Warden’s “Headhunter” skill is now a Tier 4 skill

Spore Warden’s “Called Shot” has been reworked, and now grants bonuses faster. Additionally, it also now buffs Sniper Rifles

Spore Warden has received a new Tier 5 skill called “Free-Load” which grants Amp’d & Free shots every Nth shot

Spore Warden’s Mushroom Pet now respawns and attacks faster

Spore Warden’s “Barrage” skill has had the cooldown decreased

Spore Warden’s “Blizzard” skill has had the cooldown decreased

Spore Warden’s “Barrage” skill has been buffed

Spore Warden’s “Barrage” and “Blizzard” skills now gain bonuses from Area of Effect buffs

Clawbringer’s “Radiance” skill now also grants regeneration rate

Clawbringer’s “Dedication” skill has been buffed

Clawbringer has received a new Tier 3 skill called “Dragon’s Fury” which grants Ability Damage for each piece of equipped gear with matching elements

Clawbringer’s “Blasthamuts Favor” skill has been removed

Clawbringer’s “Storm Breath” skill now grants increased Lightning Damage based on other elemental damage boosts

Clawbringer has received a new Tier 5 skill called “Resistance is Futile” which allows the player to ignore Elemental Resistances on kill for a short time

Clawbringer’s “Awe” skill has had the crit chance type reverted

Clawbringer’s “Awe” skill has had the crit chance value reduced

Clawbringer’s “Storm Smite” skill now generates more bolts, and can crit

Clawbringer’s Wyvern Pet now respawns and attacks faster

Clawbringer’s “Cleansing Flames” skill has had the cooldown decreased

Stabbomancer’s “Swift Death” skill has been buffed

Stabbomancer’s “A Thousand Cuts” skill has been buffed

Stabbomancer has received a new Tier 5 skill called “Stalker” which grants more Damage against enemies based on their missing health, and avoids aggro

Stabbomancer’s “Executioner’s Blade” skill now spawns the blade faster and deals damage faster

Stabbomancer’s “Sneak Attack” skill has been buffed and now also grants movement speed

Stabbomancer’s Class Feat has been buffed

Stabbomancer’s “Ghost Blade” skill has had the cooldown decreased

Stabbomancer’s “Ghost Blade” skill no longer penalizes the player for re-positioning it

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