STAT | 200 – The number of Oculus Rift demo units being pulled from Best Buy stores in the US, reportedly due to a lack of consumer interest in trying them.
QUOTE | âWe were happy to bring the titles to market because it was a reflection of the fact we have the R&D abilities to address video games in a VR format if and when thatâs a meaningful part of the business. I have expressed skepticism in the past, and I think thatâs been borne out by the fact that the market for VR in video games remains quite small.â – Take-Twoâs Strauss Zelnick discusses the performance of the publisherâs first two VR projects, Carnival Games VR and the NBA 2K VR Experience
QUOTE | â2017 will be a bit of a re-balancing year. Last year was all âYay, itâs here, everyone get involved,â and there wasnât… I am not saying there wasnât any due diligence and thought, but it was a lot more âletâs go for itâ. Whereas now people are starting to ask: âActually, how long is it going to take?ââ – Dream Reality Interactive founder and former Sony London head David Ranyard says he fully expected the VR hype to drop off a bit this year
QUOTE | âWhat was the killer app for the App Store? I would argue it was flexibility; the ability to become different for each person. If youâd have asked me 20 years ago what feature do I most want on my phone, I probably would say something about making phone calls; now I rarely make a phone call.â – Valveâs Chet Faliszek disputes the notion that VR needs to have a âKiller Appâ in the traditional sense
QUOTE | âRight now weâre building three VR games. When I say weâre building three games, weâre building three full games, not experiments.â – Valveâs Gabe Newell details the companyâs commitment to VR
QUOTE | âOnce set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.â – Valveâs Alden Kroll explains why Steam is replacing the Greenlight process with Steam Direct
QUOTE | âThe move is long overdue as we have all seen the tremendous success that is Gamescom Europe.â – Team17 co-founder Debbie Bestwick welcomes the Entertainment Software Associationâs decision to sell 15,000 tickets to the Electronic Entertainment Expo directly to the public
QUOTE | âThe feedback we heard was clearâthey wanted to play the games inside the convention center. In addition, exhibitors inside the convention center wanted to have access to the fans. So this year weâre bringing the two together.â – ESA VP of communications Rich Taylor explains why the organization abandoned last yearâs poorly received attempt at incorporating the public, E3 Live
QUOTE | âItâs clear for a portion of our audience, the space setting just didnât resonate.â – Activision Blizzard COO Thomas Tippl explains what went wrong with Call of Duty: Infinite Warfare, the disappointing performance of which was a drag on the companyâs otherwise shining financial results
QUOTE | âNot as dynamic as expected.â – Ubisoft describes the launch sales of Watch Dogs 2. Despite that, the game still performed better than the previous yearâs big holiday Ubisoft release, Assassinâs Cred: Syndicate
QUOTE | âA platform where players can be entertained, and also entertain others while blurring the lines between reality and a simulated world.â – Former Rockstar developer Leslie Benzes describes his latest project, Everywhere, which now has three different studios working on it.