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This Week In The Business: Custom-Fit VR Forecasts

Illustration for article titled This Week In The Business: Custom-Fit VR Forecasts

STAT | $11.2 billion - The amount people will spend on all VR in 2020, according to a forecast by IHS Markit.

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STAT | $30 billion - The amount people will spend on all VR in 2020, according to a forecast by Superdata.

STAT | $50 billion - The amount people will spend on VR hardware alone in 2021, according to a forecast by Juniper Research.

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QUOTE | “The number one problem facing the VR industry right now is the lack of high quality, highly replayable VR content.” - First Contact Entertainment president Hess Barber lays out the biggest problem his VR studio will focus on solving.

QUOTE | “We shouldn’t let gaming turn into an artform that’s defined by a number. Nobody asks when you look at a painting, how many colors were used?” - Head of Xbox Phil Spencer pushes back at the idea that native 4K resolution or 60 frames per second should be mandatory features for games.

QUOTE | “This industry is not going to protect us. We have to learn to protect ourselves.” - The Chinese Room co-founder Jessica Curry, encouraging women to stand up for themselves and each other at the European Women in Games conference.

QUOTE | “People without any expertise still go around saying ‘if you have a good idea, go on with your passion’, which is the most dangerous thing you can say to a young person approaching the game industry” - Gamera Interactive CEO Alberto Bell, imploring small developers to think of themselves as companies first.

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QUOTE | “The foundations, the vision and passion that made [Kerbal Space Program] possible in the first place hasn’t changed and it will continue to guide us in the future.” - Squad’s community manager, responding to eight of the company’s developers collectively announcing their departure on Reddit.

QUOTE | “You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do.” - Bethesda, explaining limitations that will be in place when the PS4 version of Skyrim launches with user mod support. Previously the company had dropped the feature because “Sony has informed us they will not approve user mods the way they should work: where users can do anything they want.”

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QUOTE | “In Washington, and everywhere else in the United States, skins betting on eSports remains a large, unregulated black market for gambling. And that carries great risk for the players who remain wholly unprotected in an unregulated environment.” - Washington State Gambling Commissioner Chris Stearns, in a press release saying Valve needs to stop allowing Steam users to transfer skins for gambling purposes.

QUOTE | “After 4 years of a close collaboration, our partnership with Limbic Entertainment is coming to an end and as such no further updates will be provided for the title.” - Ubisoft, announcing the end of its collaboration with Limbic on Might and Magic Heroes VII. It is also shutting down the Might & Magic: Duel of Champions Online Card Game at the end of the month.

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DISCUSSION

lol Phil....yes 60 FPS should be the standard for pretty much every game in every genre. There are very few exceptions where frame rate doesn’t impact or dictate your actions. However, if your game has any sort of action involved whether it be a FPS, 3rd person shooter, hack n slash, fighting, hell even a sports game, it should be at a smooth 60 FPS regardless of platform.

Could you imagine how much more smoothly a game like Bloodborne would be at 60 fps? Can you imagine how much more engaging FF 15 would be if it were running at 60 fps and not fluctuating between 20 and 30? Objectively, everything would look and perform better, especially when any timed input is required.(almost every game)

But no, you have people that make the same stupid arguments about making something more “cinematic” or we were going for a certain “style”. Or worse, the people that truly believe the human eye cannot see 60 fps and there is no difference between 30 and 60.

I primarily game on PC anyways so I at least have the option of attaining higher frames provided I have the hardware to do so. It still pisses me off that someone in Phil’s position with tech and money at the disposal from a company like Microsoft would say something stupid regarding FPS.

/rant