What's happened in the business of video games this past week ...
QUOTE | "Activision should man up and buy Take-Two."—Asif Khan, analyst with Panoptic Management Consultants, on what Activision should do to make sure their sales numbers continue to look good.
QUOTE | "THQ is dancing on the edge of the abyss."—Steve Peterson, West Coast Editor for IndustryGamers, translating THQ's statements about their horrible third quarter losses and seeing what the company's prospects look like.
STAT | 34% – Amount game industry sales in the US dropped in January 2012 versus sales in January 2011, following December's 21% drop in sales.
QUOTE | "FIFA Ultimate Team could be as big as Call of Duty Elite alone."—Peter Moore, EA COO, talking in an exclusive interview about EA's digital content plans to keep one step ahead of Activision.
STAT | 18%—Percentage of gamers in the US who regularly download games to their mobile devices, according to a new report from analyst firm Parks Associates.
QUOTE | "We are fundamentally pushing the whole game industry to go free-to-play."—David Perry, CEO of Gaikai, on why streaming games will be great for the game industry in a number of ways.
QUOTE | "Chinese, Korean and Japanese developers are much, much better at making the next ten years of games than we are."—Gabriel Leydon, CEO of Addmired, noted this while saying that free-to-play games are going to take over from $60 console games.
QUOTE | "It can be a bad thing."—CD Projekt's Adam Badowski, talking about the possibility of the Xbox 720 being able to ban used games.
QUOTE | "I would be happy to have more iOS titles priced around $15."—Emeric Thoa, The Game Bakers' creative director, on why $11.99 for the iOS version of the Dreamcast game Soul Caliber is a good price.
STAT | 12%—Amount of Facebook's revenue that comes directly from games, according to the filing that Facebook made with the SEC before their upcoming IPO.
STAT | $2.2 billion—Amount of sales Japanese mobile social game company Gree expects to rake in for its fiscal year ending June 2012, with operating profits of more than $1 billion.
This Week in the Business courtesy of IndustryGamers.com
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