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There is Definitely Something Fishy About the Steam Version of Dead Island

Last night before I hit the sack I set up a download of the Steam version of Techland's Dead Island. This morning I woke up to what many others discovered last night — this doesn't seem to be the right version of the game.

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Is it an early build? Did some sort of debug copy make its way online? While we wait on publisher Deep Silver's answer, let's take a look at what is going wrong on Steam's Dead Island, aside from the whole undead plague thing.

As you can see, I'm definitely going places I should not be, and seeing things from an angle that's less than flattering.

Further mucking about I managed to warp my way to a balcony with a freshly-risen zombie on it. I was completely helpless without weapons, but that was okay; she didn't notice me anyway.

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Kotaku has reached out to Deep Silver regarding the situation, and will update should we receive a response.

In the meantime, whee.

Update: Deep Silver hass responded to our inquiries with the following statement:

"We deeply regret that an incorrect version of Dead Island was inadvertently made available to players on Steam launch in North America. We are very sorry for any issues you may have experienced while playing the game - the correct, patched version will be made available to North American players ASAP."

I just checked my Steam copy of the game, and the shortcuts i used no longer work. Nor does my save game.


You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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DISCUSSION

I think this pretty much shows how a really bad release decision can go down in 2011(!)

It is clearly not done and ready for a release. At least not on PC.

I really never understood the thought process at work here. Someone in Deep Silver has decided (or pressured Techland to) that it should be released like this. Surely they MUST have known that pressing the "Y" button does this?

- So why do they release it? Money? Has anyone done the math on how many lost sales there will be due to bad publicity like this?

- I cannot fathom who benefits from this either?

Customer? - Hell no, who wants to pay for a half finished game?

Developer? - No, they want their product to be good...

Investor? - Well, I am sure they stress the product in some aspect, but an investor care about the possible return numbers. And this half shitty product does not give it at all.

Publisher? - Most likely culprit I guess. But still, Deep Silver must know a thing or two about the gaming world. Are they not keen on getting their name on a product that is revered by gamers?

And lastly: The "PR manager/Spokesperson" at Deep Silver? Who hired this guy?