The Xbox One X Runs The Witcher 3 At 60fps, If You Don’t Patch It

When The Witcher 3 launched for the original Xbox One back in 2015, it only ran at 900p (1600 x 900) resolution and had trouble maintaining a stable 30 frames per second. The same unpatched version of the game, running fresh from the disc, hits 60 frames per second more often than not on the Xbox One X.

While subsequent patches upped the resolution to 1080p and locked the game at around 30 FPS, The Witcher 3: Wild Hunt launched on the Xbox One with its framerate unlocked, which makes an excellent candidate for demonstrating the additional power available in the new Xbox One X. NX Gamer, who’s been following the game’s Xbox One framerates since launch, created a video demonstrating how the faster hardware affected the unpatched game. It’s pretty impressive.

Mind you, this trick only works on the disc version, before any of the game’s numerous updates are applied. And while a good amount of the game runs at 60 frames per second, crowded cities knock it down into the 40s.


Unfortunately, I own the digital version of the game, which automatically downloads patches when installed, so my copy of The Witcher 3 maintains its locked 30 frames per second on the Xbox One X.

There is an official Xbox One X update coming for The Witcher 3, which will allow the game to run at 4K resolution while adding ambient occlusion, texture filtering and higher resolution textures overall. While it’s likely the 30 FPS lock will remain in place at 4K, there seems to be plenty of power available if CD Projekt Red wanted to toss in a faster, lower resolution mode.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

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I do kinda wonder why the console has trouble running it at a steady 60 at 1080p. Given what’s under the hood, it -should- be able to tackle the game at medium-high settings at 1080p with a fairly stable 60.

For reference, I lock my FPS at 60 with a limiter, run at 1080p, and have everything shoved over to Ultra (except hairworks, which is nothing but a resource hog) on PC. I’m running an i7-7700k, 16 GB DDR 4 RAM, and a GTX 980Ti; given, those are more powerful than what’s in the One X, but they’re also overkill for The Witcher 3 at the settings I’m running it at.

...I’m genuinely not trying to dog the console (and only humblebragging a little bit)—but half the reason PCs have to have the hardware they do is because they have to run a bunch of other shit aside from games; since consoles really only have to run games, you’d think they could do more with slightly lesser hardware.

Disclaimer: I was (and am) a console gamer; started back in 1985, and still have a PS4 Pro, Switch, and a host of older consoles now. I’m not “PC Master Race” at all; I’m just confused by the throttling of the hardware.