The Wii U "Has A Horrible, Slow CPU" According to These Developers

Illustration for article titled The Wii U "Has A Horrible, Slow CPU" According to These Developers

4A Games' Metro: Last Light is coming to the 360, PS3 and PC. It won't, however, be coming to the Wii U, because its developers say they are far from impressed with the new console.


Speaking with NowGamer, 4A's Oles Shishkovtsov explains the reason pretty bluntly, saying "[The] Wii U has a horrible, slow CPU."

Fellow dev Huw Beynon elaborates a little more helpfully, saying "We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game—potentially to its detriment—we just figured it wasn't worth pursuing at this time. It's something we might return to. I really couldn't make any promises, though."

"We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the Playstation 3 is a significant addition."

If you're wondering where he's getting the "horrible, slow CPU" comments from, this might have something to do with it. Then again, if the console can run Assassin's Creed III...

Wii U 'Has A Horrible, Slow CPU' Says Metro Last Light Dev [NowGamer]



What an excuse!? The PS3 has the fastest CPU of all the three consoles PS3, Xbox 360 and Wii U, and yet most games runs way better on the Xbox 360. Why is that? Because they all have different design and architecture. The differences are like this:

PS3 = Fastest CPU + slow GPU

Xbox 360= Fast CPU + Fast GPU

Wii U = Slow CPU + Faster GPU

Xbox 360 and the Wii U are quite similar, both with a more advanced GPU that's way more programmable than the outdated RSX in PS3, which means the GPU in these two consoles actually can take over some task from the CPU. So on paper if you can make a game for Xbox 360 you can make it work on the Wii U; the Wii U can compensate the CPU's 'workload' with its faster GPU, but the developers need to rework the game in order to run on the Wii U, while optimizing the GPU to squeeze more performance out of it in the hope the game would run at playable speed and that takes time (time=money), and since the Xbox 360 version and PS3 version would sell way more (due to the already established user-base), the Wii U version has a much lower priority in development.

Remember, Metro 2033 (the prequel) was also canceled for the PS3. And why is that? Let's make a guess, guys...