The Syndicate Reboot Is Real, First Details & Screens Leak Out of EA

Illustration for article titled The emSyndicate/em Reboot Is Real, First Details  Screens Leak Out of EA

The forever-rumored reboot of EA's Syndicate franchise, originally created by the defunct Bullfrog Productions in 1993, is real. First gameplay details and a handful of screen shots have just allegedly leaked from Electronic Arts' Origin store, giving us our first glimpse at developer Starbreeze's new game.

Advertisement

While the original Syndicate was a real-time tactical game played from an isometric view, the new Syndicate is—unsurprisingly—a "visceral first-person shooter experience," according to the game's description. Set in the year 2069, Syndicate puts players in a world "no longer governed by politicians," but "divided up into regions controlled by megacorporations known as Syndicates."

"These Syndicates have revolutionized how the consumer interacts with the digital world," reads the game description. "No longer does the consumer require a device to access the world's data and control their technology, they can do this at the blink of an eye via neural chip implant."

Advertisement

Business has become war in Syndicate, with "bio-engineered and chip-augmented enforcers" at the front line. Players will assume the role of Miles Kilo, an Agent of the Syndicate Eurocorp.

EA and Starbreeze tout "chip enhanced gameplay" that lets players slow time, see through walls and "interface directly with the Dataverse." It all sounds a bit like another recent sci-fi video game revival, Deus Ex: Human Revolution—which may not be such a bad thing. Read the game's full (and still unconfirmed) description below.

Syndicate is the re-imagination of a cult classic franchise from 1993 - a unique action shooter set in a not too distant future, where Business is War.

2069 – No longer governed by politicians, the developed world is divided up into regions controlled by megacorporations known as Syndicates. These Syndicates have revolutionized how the consumer interacts with the digital world. No longer does the consumer require a device to access the world's data and control their technology, they can do this at the blink of an eye via neural chip implant. Civilians flocked to be "chip'd" and enjoy all that their selected Syndicate has to offer; housing, medical, banking, insurance, education, entertainment and jobs. One complete package. One complete lifestyle. In return, the Syndicates gained unprecedented insights, and control, over the individual and their behaviour. With little governmental oversight, business has become war. The Syndicates will stop at nothing for ultimate market dominance. At the front line of this war are the Agents, the Syndicate's bio-engineered and chip-augmented enforcers. They can breach anything in the wired world including their enemies, their weapons and the environment that surrounds them, making them the most efficient and deadly technological weapons in the world.

Take on the role of Miles Kilo, Eurocorp's latest prototype agent, and embark on a brutal action adventure of corruption and revenge.

• Chip Enhanced Gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision – A neural DART6 chip implant that allows you to interface directly with the Dataverse.

• 4-Player Online Co-op: Assemble your Syndicate for global domination. A 4-player, online co-op experience like no other, with chip enhanced gameplay and 9 missions re-imagined from the original Syndicate.

• Visceral FPS Experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed.

• Sci-Fi Fiction: Immerse yourself in the world of Syndicate 2069, with a world-class sci-fi story experience, written by bestselling author Richard Morgan.

Advertisement

That's the same Richard Morgan responsible for the story of another EA-published game, Crytek's Crysis 2, and hardboiled cyberpunk novel Altered Carbon.

EA has not made its Syndicate plans official just yet—we're checking in with them to see if they'd like to confirm—but it appears that will change soon, as the game is suspected to be revealed in the coming weeks via Sweden's Game Reactor magazine, likely alongside other print publications.

Advertisement

Starbreeze's Syndicate - New Info And Screenshots Leaked [NeoGAF]


You can contact Michael McWhertor, the author of this post, at mike@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Share This Story

Get our newsletter

DISCUSSION

Gaming, thine name is Hypocrisy.

You people, who claim to love change and originality, are full of shit. You're worse than the people who buy Call of Duty over and over, because at least they don't lie about it and send mixed signals to the publisher.

You don't want an original take on the Syndicate license. You just want Syndicate 2.0, with better graphics, improved mechanics, and a new story.

Originality is only originality to you people if it's the mechanic you love, or the genre you adore. And even then, by fighting to make them change the product back, you're telling the publisher it's okay to make the same game over and over. By fighting for "change", you're fighting for similarity and repetitiveness.

Let's take a look at what used to be called SSX: Deadly Descent, shall we? It was something new, vicious, and scary to most of you, judging by the unholy fit you threw. "Change it back, change it back!" you all screeched at the top of your lungs. "This is unoriginal, and derivative of the latest action games like CoD! We want the old SSX!"

That's quite the paradoxical statement, if you ask me. You claim to want originality, yet you raise hell for them to make the same fucking game they made years ago.

And guess what? You won! SSX Whatever will now be the exact same game you played a few years ago. Good job. The unique things they attempted to do with the franchise were dashed away because you begged them to release everything just the way it was, and now you're left with Cookie Cutter SSX (only appropriate, since you knobs are already throwing that statement around with reckless abandon in the comments).

What's worse is that you verbally deride everyone else for buying FPS games, like THEY'RE the fucking problem in this industry. "Oh, everyone else is the one with the problem, not ME. I'M original. I buy every single Persona game, but SO HELP ME GOD IF THEY TRY ANYTHING WITH THAT FRANCHISE I'MMA FLIP OUT"

I'd take someone who only buys FPS titles any day over a group of people who legitimately fight, tooth-and-nail, to keep games stuck in the same rut for eternity. At least they're honest about it and don't push the blame toward everyone else. At least they're not the ones who want to turn every franchise into Dynasty Warriors, releasing the same game until the end of time.