Radiant Historia, which first came out for the DS in 2011, is a Super Nintendo-style JRPG with turn-based combat and a heavy dose of time travel. As you play, you’ll move between two different timelines, changing events in one version of reality that will impact the other. Rescue a merchant in one timeline, for example, and he’ll show up with a helpful cache of bombs in the other. In 2011 I called it a “the perfect blend of innovation and tradition”—still true.