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The PS4's Developer-Friendliness Explained: More Games in Less Time

Illustration for article titled The PS4s Developer-Friendliness Explained: More Games in Less Time

It's nearly 2 months until the official release of the PlayStation 4, Sony's upcoming big black box of dreams and wonders. Sony has focused on creating a high-spec machine that not only offers a plethora of nifty features on the user side, but was designed specifically to be easy to develop for on the creator side.

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Speaking with Weekly Famitsu, Sony top man Shuhei Yoshida and Lead System Architect Mark Cerny discussed the next-gen console and its features. In developing the PS4, all ideas were placed on the table (at one point, the controller had a polygraph function), but in the end, the 2 major focal points for the system were "high-specs" and "easy to develop for."

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"We asked numerous creators what sort of functions we should implement [in the PS4], and based on the feedback, we settled on the hardware architecture." Cerny said, talking about the PS4's development. "With the PS4 we aimed for not just specs, but setting up an environment where games can be developed smoothly." According to Cerny, adapting games developed on a PC framework to the PS4 is a much easier process than with previous consoles. He recalls, "Relatively small titles took less than a month, and even big titles took only 2 to 3 months."

The short time it takes to adapt titles will hopefully lead to more games coming out sooner, which will help build up the PS4's library and cement its foundation – something that is usually a major stumbling block for new consoles. According to Cerny, the ease of development for the PS4 "probably shortened the development of Knack by an entire year."

Considering how pretty much every new console in recent memory has suffered from either a weak launch lineup and/or weak launch follow-up releases, this would be a welcome change to that pattern.

ファミ通.com [ファミ通.com]

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To contact the author of this post, write to cogitoergonihilATgmail.com or find him on Twitter @tnakamura8.

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DISCUSSION

vectorvictor99
VectorVictor99

"Considering how pretty much every new console in recent memory has suffered from either a weak launch lineup and/or weak launch follow-up releases, this would be a welcome change to that pattern."

Except that its not if you focus on the first party titles for Sony. 3rd party titles are great, but they're on the competitors system, so the emphasis fir this to be true is on 1st party...and really, there's not really anything there worth stopping down for.

I still don't understand why Sony didn't launch with GT6 or another quality franchise with a good track record. Killzone is probably the second-worst IP Sony has...

...I mean, isn't it odd that Sony has been hyping indie titles that have been out on PC for a while now as some worthwhile thing? If you read between the lines, it just screams that Sony knows they have a weak sauce first party lineup, and they're hoping that helping a glut of indie ports on day one will help you forget this...