The People Behind The Witcher And Cyberpunk Are Making Two 'Smaller' Games To Support One Of Them

Illustration for article titled The People Behind The Witcher And Cyberpunk Are Making Two 'Smaller' Games To Support One Of Them

The folks at CD Projekt Red aren't just busy working on The Witcher 3 and their new Cyberpunk game—according to a corporate report posted to their site last week, they're also planning to release a mobile game and two smaller games tied to one of their products.


Here's a translation, provided by CD Projekt, which they described as a summary of their 3-year roadmap and noted that for most of these things, details are TBA:

- open REDkit beta and further support the modding community

- premiere of the first non-computer game set in the Witcher world

- launch of a local branch of CD Projekt RED in the United States, focused on marketing and PR for both Americas, especially the US.

- 2014-2016 - launch of The Witcher 3 for at least three strong platforms including PC and PS4

- launch of Cyberpunk 2077

- two smaller (about 20 hours of gameplay) but top-quality games supporting one of the product lines

- a cross-platform mobile game based on one of CDPR's brands

- start of license sales for REDengine

- long-term Witcher 3 support involving completely new mechanics

- launch of the full version of the REDkit and further modding community support

- launch of further local CDPR branches in key territories

So, while it's not entirely clear what games they're working on, it does seem that we're going to get some additional games in either the Witcher or Cyberpunk universe. Gotta love CDPR for calling 20-hour games "short," which I suppose shows that these things are always relative.

I'm meeting with a couple of higher-ups from CD Projekt Red tomorrow at GDC, and I'll see if they're up for talking about some of this stuff in greater detail. In the meantime, what do you think these games could be?



I'll be honest, this disappoints me in the extreme. To be fair, I suppose given the current market this is almost inevitable, but one of the things that I respect most about them has always been their narrow adherence to quality. They're one of the few companies I can look at in the modern day and see a clear, PC rooted, product driven approach.

Diluting their work through nickel and dime titles will doubtless be lucrative, particularly given the mobile gaming market. However, it's still a move in a direction away from their previous, clearer focus.