The People Behind A New Indie PS4 Game Will Answer Your Questions [Over]

Illustration for article titled The People Behind A New Indie PS4 Game Will Answer Your Questions [Over]

The developers behind a promising-looking new action side-scrolling indie game that's about to launch on the PS4 have come from seemingly everywhere. Their team is composed of developers from LucasArts, Pixar, Rockstar, Gearbox, Epic and other studios who have come together to make their first game, CounterSpy, out of the new San Francisco-based studio Dynamighty.


Here's a short description of the game from Creative Director David Nottingham:

As an elite member of C.O.U.N.T.E.R., your goal is to infiltrate, sabotage, and strike at the heart of two opposing Super Powers embroiled in a frenetic Arms Race that threatens the existence of humanity. You are countering the insane plans of these Cold War foes, raiding their seemingly impregnable bases and undermining their mad military machinations, all before they can launch their ever more ridiculous weapons of mass destruction against each other.

After partnering with Sony to bring the game to PlayStation, the team grew to just 12 developers. We have four of them here today to answer any questions you have, live, at noon eastern.

David Nottingham - Creative Director

Mark Holmes - Art Director

Ed Kay - Lead Designer

John Elliot - Tech Director

CounterSpy launches tomorrow (August 19th) on PS4, PS3 & PS Vita platforms (Aug 20th in EU) for $14.99 and is both Cross-Buy with Cross-Save support.

Update: It's over. You can read the questions and answers the lead developers at Dynamighty replied with down below. Thanks to everyone who participated!

If you'd like to participate in your own live interview with Kotaku readers, let us know via email.



In what ways if any, did the Sony Support Team assist with development? Why did you target Sony's platforms?

Are their any games (or other media) or mechanics from other games that have served as inspiration, and if so, can you talk about one in particular?

Is there a way to play non-lethal?

What is your favorite PIXAR film?

I respect if you would decline to talk about this, but what was the projected budget for this project and how did that align with the recorded budget used?

I'm super excited for you game and had it preordered for a long while. I love the pedigree some of your developers have with them!