At this point, I’m only a few hours into Pokémon Co-Master and I am already living in a place between frustrated and bored. When I win, it’s because either my Pokémon dials were better overall or my luck was simply better. Skill never factors in. Perhaps if I had the drive to get my favorite Pokémon—or the ambition to catch ‘em all—I’d be more invested. But as it stands now, every time I am defeated by a bad spin, I question why I am even playing.


Pokémon Co-Master was released on iOS and Android in Japan on April 19, 2016, and April 12, 2016, respectively.