The Legend Of Zelda Skyward Sword Video Preview, Starring Me

I just played The Legend of Zelda: Skyward Sword, the 2011 Wii MotionPlus game for 10 minutes, until the E3 demo here in Los Angeles timed out on me. Just when I was slicing up a giant scorpion boss! But...

Then I shot a two-minute video to show you the game in action. Good stuff. Sword controls were superb, and closer to 1:1 than I expected (note the little leans of the sword when I tilt my hand). Bowling bombs feels right.

I'm a little worried that I had no camera control and I didn't like having the map option made inaccessible whenever I had an item in hand.

Otherwise, pretty good. The whip is fun to use and overall you are using the angles of your gestures to fight more effectively. That requires a little more dexterity than I'm used to in a Zelda game, but not in an annoyingly complex way. I felt capable and powerful as Link, not confused.

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As you can see the graphics are okay, but not overwhelmingly impressive. This style of quasi-realism does not look great on the aging Wii hardware.

So no complaints on controls, an almost-perfect button layout and a "decent" for graphics. I enjoyed romping through the game's demo and had the most fun at a boss. This game's probably going to be good. No surprise, it's a Zelda.

(Oh, let me tell you about that Scorpion boss: It had two big claws that had, at the inside of their claw joints, weak points. The claws would slowly open. I would lock on with a press of the Nunchuk's Z button. And then I would swing the sword at the angle that would swing my sword through the opened claw. Sometimes that meant I needed to do a horizontal strike, other times a diagonal or vertical. That's the kind of light-strategy/dexterity needed for combat in this new Zelda. It's just enough to make it feel more physically interesting than a standard Zelda. I approve.)

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DISCUSSION

Paradoxme
Paradox me

Does the Wiimore outline in the corner ever go away? I'm hoping it's just for tutorial purposes, would be kinda silly to leave it there the entire time.

Other than that I like everything I see, except perhaps for the lack of camera control, but Zelda's always had really good camera mechanics, so I think it'll be fine.