Sony / ScereBro PSNU

Something of note here, in terms of the adaptive process of turning the game into a show, is that the scene with Marlon and Florence never happens in the game. But the map interrogation trick is a part of both games’ storytelling, especially in the sequel. In adding new characters and embellishments to the existing narrative, HBO’s adaptation of the show is also doubling down on key themes and elements of its characters.

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That said, there is an important change here. In the game, Joel brutally beats and stabs two individuals before holding up the map. It’s cold, calculating, and ruthless. While the show does later on discuss Joel’s violent history in the 20 years he’s had to survive, the “interrogation” of Marlon and Florence has a comedic flair, in that Joel is matched in wits with Marlon. Though it might not be a core change to Joel’s character, the lack of viciousness is a dramatic shift in tone from what we first saw in the 2013 game.

It’s Complicated: Joel’s mental state and panic attacks

This is a tricky one. In episode six we see Joel’s instantly memeable panic attacks start to kick in. When we consider that it was never a secret that Joel was likely a mess upstairs in the game, it might be hard to call this a change, but rather an embellishment. That said, we never see this kind of behavior in video game Joel.

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So that’s a key change, right? Well, not so fast.

As it turns out, TV Joel’s anxiety issues might not be exclusive to the show as of 2022. In Part I, the recent remake of the first game, the player can spot anti-anxiety medication on Joel’s nightstand prior to the outbreak. While the original 2013 game (and remaster) does have a pill bottle on the same nightstand, it’s impossible to make out what it is—and what little we can see makes it look a little bit more like a multivitamin bottle or even something like melatonin, with hints of colorful artwork that don’t typically appear on essential medication. (From personal experience, I can tell you that neither melatonin nor multivitamins will help with anxiety.)

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Given how much the dude has been through, I would hesitate to completely say Joel’s anxiety doesn’t exist in the original game (one would have to ask Neil Druckmann and Bruce Straley what that bottle was supposed to contain in 2013). And, when you consider that the remake has sort of canonized this aspect of Joel’s health, it does reflect an actual change to the game, not just its parallel-universe show. As I had said previously about this little addition, it makes me wonder if there’s more to that remake than we initially thought. (Great. Another reason to play this friggin’ game again.)

Joel and Tommy hug eachother in the snowy settlement of Jackson, Wyoming.
Screenshot: HBO / Kotaku
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Changes: Joel and Tommy reunite

We learn early on that Joel and Tommy become separated after the outbreak. Tommy goes off trying to join the rebellious Fireflies and loses touch with Joel. In the game, Joel and Tommy reunite at a dam where Tommy is attempting to restore power to the settlement of Jackson, Wyoming.

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In the show, Joel and Ellie end up directly in Jackson (which we don’t really see to any serious degree until the game’s sequel). It’s here that the brothers’ tearful reunion happens.

Without the threat of hostile forces, the peaceful commune of Jackson provides a space for Joel and Tommy to reconnect and discuss the situation with Ellie.

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And as spotted on Reddit, there’s an interesting flip of a line of a dialogue from the game (which is yet another mirror image twist that seems to be very common in this adaptation). When the Miller brothers depart, video game Joel says “Adios, little brother,” while the show has Tommy say “Adios, big brother.”

Change: Mortal Kombat II replaces The Turning

Early on in episode three of The Last of Us, Joel and Ellie look for supplies in one of the rare instances of an actual TLoU game mechanic represented in the show. As Joel looks through an old shop for supplies, Ellie catches sight of an old and crumbling Mortal Kombat II arcade cabinet and gushes over how cool Mileena is. In the game, however, these specifics were a little different.

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Read More: The Last of Us Show Might Be Better If It Worked More Like The Game

In the game’s very similar sequence, an arcade cabinet catches Ellie’s eye, but it’s not Mortal Kombat. Instead, it’s a fictional fighting game called The Turning, and the character that Ellie’s obsessed with is called “Angel Knives.”

Sony / GamingIsFun

It’s a minor change for sure, but I have to admit that I’m a sucker for in-world fictional media like The Turning; so it’s a tiny bummer to see some of The Last of Us’ original world building tossed in the adaptation.

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Same: The government sucks (and struggles to stay in power)

Episode three of The Last of Us gives us a look at just how badly its American government handled the outbreak. As Ellie and Joel make their way to Bill and Frank’s, the two stop by the site of a mass grave, where U.S. soldiers executed perfectly healthy people as that seemed an easier alternative than doing the work of providing safety and shelter. A fictional concept, I’m sure.

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This parallels the opening of The Last of Us game, in which a soldier opens fire under orders to do so at Joel and Sarah.

And a quick line of dialogue from TV Frank reveals some additional parallels to the game. As Frank explains to Bill why he’s heading for the Boston quarantine zone, he states that the Baltimore QZ is “gone.” Like quarantine zones in the video game (with The Last of Us Part II showing this pretty clearly), QZs seem particularly prone to collapse as FEDRA struggles to get a hold of infection rates and rising militia groups.

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Bill and Frank get married while seated in front of a piano.
Screenshot: HBO / Kotaku

Change: Bill and Frank’s entire arc

I’m not crying; you’re crying!

In the video game, Bill also lives in a town by himself, protected by various traps he’s set up to keep assholes and infected at bay. He also has a partner named Frank…but all we see of him in the game is what’s left of him after he takes his own life following a bite from an infected. He leaves a not-so-great note behind essentially telling Bill off. In the game, Bill provides a pickup truck to Ellie and Joel, and then we don’t really see any more of him after that chapter.

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HBO’s The Last of Us doesn’t just tweak this sequence of events, it makes a radical departure in one of the best episodes of television I’ve seen in recent memory. Bill and Frank’s relationship becomes a deeply poignant story of two queer people who have found each other at the end of the world and manage to experience love and companionship for the remainder of their lives.

Read More: HBO’s The Last of Us Reclaims The Queerness Its World Forgot

Most of the episode chronicles Bill and Frank’s life together, starting with some added background for how Bill managed to survive the pandemic. Considering the context of starting the show in 2003, and Bill’s…interesting politics indicated by a “Don’t Tread On Me” flag, it’s hard to imagine that two queer people would’ve been able to live such an open and honest life in the midwest of the United States the way Bill and Frank were if the government and social order didn’t fall apart.

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Episode three has proven that not only can an adaptation of a video game work exceedingly well when the source material is respected, but that there’s also room for deviations, especially when it adds so much more to existing characters.

Change: The origin of Ellie’s iconic shirt

When we meet Ellie in the video game, she’s already wearing her iconic red t-shirt portraying a setting sun and palm trees. It’s little more than her character design, and it just seems like she’s always had it (though part of me wants to read into its Pacific iconography and what happens in The Last of Us Part II, but I’ll stop).

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Ellie walks through Bill's house wearing a red shirt with a setting sun and palm trees.
Screenshot: HBO / Kotaku

In the TV show, this classic design doesn’t show up until episode three, where she finds it in a box of clothes. Thanks, Bill!

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Change: Time period

When it first arrived on PlayStation 3 in 2013, The Last of Us started its fiction in the same year of its release: The outbreak hits in the Fall of 2013 and the main events of the game pick up 20 years later in 2033.

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HBO’s TV adaptation changed things up a little bit. Now the pandemic starts in 2003, with Joel meeting Ellie in 2023.

This change wasn’t arbitrary. As Neil Druckmann and Craig Mazin told TechRadar, the time shift was a part of an effort to make the show feel a bit more near to our timeline. On the timeline changes, Craig Mazin said:

It’s a subtle difference. But I have this thing about jumping into the future. I feel like, if I’m watching a show and the year is 2023, and the show takes place in 2043, it’s just a little less real. Even if I’m watching a show in 2023 and it takes place in 2016, it’s a little less real. So I thought it might be interesting to just say, “Hey, look, in this parallel universe, this is happening right now. This is happening this year.”

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And while this change might seem like a mostly innocuous shuffling of some numbers, it might have a bit of an impact on specific elements of the story as the show moves on. One notable example is the reference to Facebook in The Last of Us’ prequel DLC: Left Behind. As Facebook launched in 2004, it stands to reason that it doesn’t exist in the show.

Also, though this is unlikely to be within the scope of The Last of Us’ first season (the show has been renewed for a second one), Pearl Jam’s song “Future Days” was featured in the game’s sequel, The Last of Us Part II. As that song was released in 2013, it isn’t likely to exist in the TV universe.

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Which, hey, I think I might trade a world-ending apocalypse in exchange for both Facebook not existing and there being less Pearl Jam in the world. Win win.

Same: Fungus among us

The Last of Us has an all-too-real inspiration for its infectious plague. What the show and the game calls “cordyceps” is known in actual nature as ophiocordyceps, a fungus that targets ant colonies in tropical forests. Similar to how The Last of Us’ humans react, the real-world ophiocordyceps takes over ants’ minds, physically warping their bodies and guiding their behavior to serve as nothing more than a vector to spread spores that can infect other ants.

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Read More: The Last of Us Makes For Good TV, But It’s a Tough Watch After A Real Pandemic

Fun fact: While ants seem capable of sensing when a member of their brood is infected (removing the infected individuals when necessary), they largely avoid the infection by remaining high up in forest canopies, traveling along a meshwork of constructed trails high above the forest floors to avoid the literal “graveyards” of infected ants below. Keep that in mind next time you play through The Last of Us Part II.

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Also, don’t hate onophiocordyceps too much. It too suffers from a hyper parasitic infection known as O. unliateralis. It’s parasites, all the way down.

Change: Spores are out, tendrils are in (and this stuff kills you way faster)

One of the first, and perhaps sharpest, deviations HBO’s The Last of Us takes from the show is how cordyceps spreads in the first place. While a bite from an infected person still transmits the disease, the airborne spores of the game are replaced with tendrils that pour out of an infected body to enter another victim and infect them.

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A woman in a hazmat suit holds up infectious fungal tendrils with a pair of tongs.
Screenshot: HBO

In the game, players often have to navigate areas filled with spores, necessitating a gas mask to avoid infection (though they often seem to take those damn masks off well before it seems safe to). While gas masks aren’t really a game item that players interact with that much, the vulnerabilities of breathing in the infection remain a moment of high tension.

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Showrunner Craig Mazin explained that this change came out of a need to build a bit more believability into the show’s world. “If we put spores in the air,” Mazin told Comicbook, “it would be pretty clear that they would spread around everywhere and everybody would have to wear a mask all the time.” It’s a welcome change as we’d have been robbed of Pedro Pascal’s wonderfully expressive face like we were in that other show where he’s escorting another young person with special physiological characteristics. The world is full of original ideas.

Read More: With The Last of Us, Pedro Pascal Becomes The Internet’s Daddy

That said, Mazin hasn’t ruled out spores in the show down the line, saying “I don’t necessarily know if we’re going to see any spores this time around, but to say that our world is devoid of them would not be accurate,” in an interview with Variety.

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Signs on a wall indicate how quickly infection spreads after a bite.
Screenshot: HBO / Kotaku

Another key change of the infection concerns the speed at which someone turns after getting bit. In the game, the revelation of Ellie’s bite and immunity prompts Tess to say “everyone turns within two days.” In the show, as noted from in-world documentation, the time-to-turn varies depending on where someone gets bit. In the show, a best case scenario is a bite on the leg or foot, which seemingly takes 12 to 24 hours. A bite on the torso or other area in the middle of the body sees transformation in two to eight hours, while a bite on the neck, face, or head results in a five to 15-minute grace period.

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Fun fact: The in-spore-ation (not sorry) for the cordyceps’ tendrils might just have its roots in the video game. Eagle-eyed fans spotted this in concept art previously, as well as in unused voice lines that mention tendrils. A recent interview with Neil Druckmann and Craig Mazin indicated that the idea indeed came from looking at some conceptual drawings, though it’s not clear if this is the same concept art that was included in the official art book from 2013.

We looked at concept art where there’s this implication of the fungus growing under the skin. What if that was the thing? It’s not so much about the bite, they just need these tendrils to go from one host to another and that’s how the infection spreads.

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Same: Runners, clickers, and overgrown areas (oh my)

Though a few infected forms that appear in the game have yet to arrive in the show (we haven’t yet seen a bloater, shambler, or stalker, for example), runners and clickers are in full form, matching their behavior as it appears in the game. Episode two also showed that, much like in the game, specific areas with high concentrations of infected become disastrous dens of death, decay, and fungal overgrowth.

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Read More: The Last of Us’ Second Episode Ends In Tragedy

Episode two introduces us to its clickers, who are a mirror image of the shiv-vulnerable beasts we’re used to in video game form. Like in the game, Joel indicates to Ellie that these creatures can’t see, but that they instead have razor-sharp hearing that they likely use to echolocate.

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Fun Fact: The show goes another step further in matching up its clickers to the game, using the same voice actors who dedicated their talents to click, scream, and make all manner of weird sounds in the games.

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Change: The infected appear to be connected

It’s not entirely clear whether or not this doesn’t exist in the game’s fiction (though it would explain how some of these bastards seem to know where I am entirely too fast), but as Tess tells Ellie in the second episode, the infected appear to be networked, sharing some kind of uniform consciousness and sensory input: “You step on a patch of cordyceps in one place, and you can wake a dozen infected somewhere else. Now they know where you are, now they come.”

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This is seen in real time in episode two, where the disturbance of recently infected humans quickly leads a horde to descend on Joel, Ellie, and Tess—the last of whom’s death is depicted on screen in a frankly condemnable way. Joining the ranks of Game of Thrones’ David Friedman and D. B. Weiss, Neil Druckmann and Craig Mazin have submitted their contribution to the time-honored masculine tradition of depicting awfully-coded violence against women on screen because it’s so “triggering” and “violative.” Good job, boys. How ever will you shock us next?

Read More: HBO’s The Last of Us Does Tess Dirty

Same: The infection spread via contaminated crops

The Last of Us as a video game isn’t terribly concerned with exploring too many specifics of pre-outbreak society, or even where the infection came from necessarily. But as seen in a newspaper article Sarah can briefly peruse in the first game’s prologue, the lead up to the outbreak involves “the Food and Drug Administration’s investigation of crops potentially contaminated mold.”

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The opening of episode two reveals that, in fact, some of the early cases of infection did in fact breakout in a flour factory. A later episode sees a character talking about cases of contaminated food stuffs, mainly flour (which we’ll talk about in a bit).

Change: A narrative patient zero

Though the show stops just shy of saying exactly who and where patient zero is, it opens up episode two by taking us to a new place where the infection is just about to hit a dangerous point of no return: Jakarta, which Sarah informed us was the capital of Indonesia just one episode ago.

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Read More: The Last of Us Episode One Recap: Taking A Ride

Diverging from the in-game newspaper’s mention of South America, the show decided it would be appropriate, for whatever reason, to suggest that the outbreak began in an Asian country first.

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Change: Joel didn’t get infected because….the Atkins diet?

So, in both the show and the game, we know that contaminated crops play a significant role in the spread of the infection. But if flour, a pretty common ingredient in most food, was one of the key vectors of transmission, how did Joel avoid it?

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While we know that Sarah was unable to make pancakes given that they were out of flour (and that she didn’t eat her neighbor’s contaminated cookies because gross, raisins), surely flour would’ve existed somewhere else for Joel to have come in contact with? Well, in episode one, Joel tells his neighbor he’s on the Atkins diet. While I first assumed this was a simple nod to a very silly keto-adjacent diet that was popular in the 2000s, as Esquire observed, fans are speculating that Joel’s aversion to carbs is likely what kept him safe while the world fell apart.

So there ya go: Weird, probably-unhealthy diets might make a difference after all. Let’s just hope the show doesn’t decide to haunt us with more forgettable elements of early ‘00s American culture.