The Frustrating Fiscal Resilience Of Nintendo Games

In today's exciting episode of Speak-Up on Kotaku, commenter Cupids_Hitman waits and waits for prices on first-party Nintendo games to drop, but they never do.

What's up with the pricing of Wii games? My family got a Wii this past Christmas, and so I've been looking to play some 1st party Nintendo games, but they're insanely overpriced. Super Smash Bros. Brawl came out three years ago and a copy of the game is an average of $45. Super Mario Galaxy, which came out about three and a half years ago, is $40. Twilight Princess, which came out four and a half years ago, is $40 dollars. I'm guessing the demand is still fairly high for these games, and so the best idea that I can come up with is that Nintendo is keeping the supply limited in order to jack up the prices, but why? These games have been out forever. Why can't they let the people who waited this long and still want a copy their game buy it without paying nearly full price? I'm a broke college student. I don't have the money to buy games new, so I usually wait until the price drops, but with Nintendo, that NEVER happens. It's quite frustrating.


About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak-Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak-Up posts we can find and highlight it here.

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