The Door That Drove Bloodborne Fans Nuts

Illustration for article titled The Door That Drove iBloodborne/i Fans Nuts

Inside the world of Bloodborne, there is a door. You can interact with the door. You cannot, however, open this door. And this fact drove people up a wall.

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What in the world was behind the door? And why could nobody open it despite repeated playthroughs? Was it hiding treasure? Was it for DLC, maybe?

Illustration for article titled The Door That Drove iBloodborne/i Fans Nuts
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Illustration for article titled The Door That Drove iBloodborne/i Fans Nuts

[Source: GamerForEternity]

After much speculation, someone finally proved beyond a doubt what is behind the door in the video below. illusory wall uses the otherwise kind-of-useless shining coins to mark the door—turns out, if you drop coins while standing against a surface, they’ll get lodged into that surface. After stuffing some coins onto the door, illusory wall shows us the route they take to get to an area near the Cathedral Ward, where they find the other side of the door. The proof is in the coins: you can see them shining from both sides. Mystery solved!

Here is one side of the door:

Illustration for article titled The Door That Drove iBloodborne/i Fans Nuts

Here is the other side of the door:

Illustration for article titled The Door That Drove iBloodborne/i Fans Nuts
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Like many other things in Bloodborne, a small detail became the fixation of fans, who are convinced that the game hides more secrets than it actually does. And yet! It’s easy to see why this happened, yeah? Why would the game flag a door as interactive unless it was going to let you DO something with it? And hell, maybe that was the plan all along. The door seems like it was meant to be a shortcut between two different areas in Bloodborne, and maybe the developers forgot about it. Who knows.

I think the first comment on illusory’s video sums up everyone’s reaction to this pretty well:

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Illustration for article titled The Door That Drove iBloodborne/i Fans Nuts

It’s okay, fellow Bloodborne conspiracy theorists. There are still a few things we can speculate about. What’s in the hatch door at Byrgenwerth, for example?

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(Probably just the Chalice Dungeons. Or maybe Hideo Kojima is hiding in there. Likely the latter, if we’re being reasonable here.)

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DISCUSSION

“What’s in the hatch door at Byrgenwerth, for example?”

I’d wager it’s where the lecture hall was or perhaps some lab. If I recall the hatch door matches the one that leads to Willem’s office.

There was this fan idea I liked where they said the Nightmare Frontier looks like the bottom of a sea / lake due to the coral like rocks and the ship masts in the distance. Considering Rom’s hidden realm is under the lake it makes you wonder if they’re connected since the lecture hall is now floating in the nightmare. Did Rom’s Moonside Lake replace the original lake bottom...