The Division 2's Next Free Expansion Sounds Like A Glass Half Something

Illustration for article titled The Division 2's Next Free Expansion Sounds Like A Glass Half Something

What is enough for a free expansion? We’ll find out for The Division 2 this month, as the game’s second expansion, touted by Ubisoft as its “biggest,” starts rolling out this week.


Promised for this addition to Ubisoft’s shooter about taking back a besieged Washington DC are two big new missions, one set in the Pentagon and one in DARPA labs. Both are expected to extend the game’s story. The two missions added via July’s expansion were superb, as the look and flow of missions in this game have been a strong point.

Here’s an official description of each:

First Main Mission - Pentagon: Agents will discover the location of the perfusion bioreactor inside the Pentagon’s underground research facility. The Black Tusk have already infiltrated the lab and are attempting to extract the reactor.

Second Main Mission - DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network.

The missions will be accessible once players take control of a new safe house being added to the game. These new missions, as with the July ones, will be levels that players load up via an in-game helicopter. That’s cool, but there is no expansion to the game’s open world map. Update - 12:30pm: On a more positive bent, the game’s developers noted on the weekly State of the Game stream today that the missions were made by Ubisoft Sofia, a support studio for this game that also made some of the best parts of Assassin’s Creed Origins and its DLC.

In addition to those missions, Ubisoft is adding a new specialization character class called the Technician, which will let them use a “multi-missile launcher,” according to the press release: “Agents can lock-on and hit up to six enemies (depending on available ammo). With a simple push of a button, six missiles are unleashed to seek out their targets.”

And there will be a new team elimination PvP mode and a new map.

All of this will go live on October 15 for people who bought the game’s year one pass and will go live on October 22 for those who did not.


Year one pass people get two more Classified Assignments, which have been medium-sized missions set in interesting locations and woven together with short audio-log-based stories. Previous Classified Assignments included missions set in a bank and an aquarium. The new ones will be set in a marina and in the Mexican Embassy. These Classified Assignments don’t get released to all players, at least not in the game’s first year.

A new raid initially slated for this episode has been delayed. According to the release: “The additional time allows the development team to focus on the overall quality of The Division 2, while developing a raid that will better meet the standards of its players.”


This amount of stuff actually measures up pretty closely to the game’s first sprinkling of additional content that followed its March release. Across the first few months, Ubisoft released a new specialization, a raid, three main missions, four classified assignments and a special three-zone challenge mode called the Expedition.

Illustration for article titled The Division 2's Next Free Expansion Sounds Like A Glass Half Something

There actually is nothing like the Expeditions mode slated for this new episode, certainly not the addition of a much-requested return of things like the repeatable randomly generated Underground mode or Survival mode, which were added in the first nine months after the release of the first Division. The series’ creative director, Julian Gerighty, said as recently as last week that he wants to bring Survival mode back at some point. But, then again, Division 1 never had any expansions to its story, which the new game keeps getting.

Potentially most impactful of all, though, is all that is coming to The Division 2 on the 15th for all players outside of the Episodic update. There’s an overall game overhaul in terms of loot and balance, which has been detailed in recent State of the Game livestreams and was broken down in today’s press release:

  • Targeted Loot
  • Named Items overhauled
  • Crafting Changes
  • Recalibration Changes
  • Filled Brands
  • Inventory Management 2.0
  • Increased stash space
  • Rebalance of talents and weapons
  • Dark Zone Server Transfers
  • Updated Thieves’ Den Vendor
  • Dark Zone Supply Drops Changes
  • Occupied Dark Zone Ambushes
  • Normalization in Dark Zone changes
  • Conflict: Loadout Selection during map voting
  • Bonus armor visualization increased
  • Conflict: End of Match Rewards changes
  • Stored tutorials

Those changes are meant to make the general flow of the game more exciting and interesting. Will it work? Are the developers adding the right stuff? We’ll find out as we play it all starting next week.

Former Editor-in-Chief. Kotaku forever!



Oh Division 2. Here’s my obligatory state of the game rant.

I still go back sometimes but it’s never for very long. The amount of time I spend trying to figure out if a piece of loot is better than what I currently have is probably half the amount of time I spend acquiring loot. I see they’re trying to make things a bit clearer in the upcoming update, so we’ll see how it shakes out. It still sort of boggles my mind how they seem almost allergic to simplifying that aspect of the game. I’m not saying make it less complicated, I’m saying present the information in a more immediately coherent manner. (The standard example is items with higher gear scores can have across-the-board worse stats than the same item with lower gear scores. There is a reason for this, based on stat-dispersement, but it’s still counter-intuitive.)

I actually think the designer are too smart. Like, have you ever had a really intelligent person come up with a solution? I once had a carpenter do work for me at my print shop, and while he was here I asked him make it so that the door to my warehouse didn’t automatically slam shut. This guy was a bonafide high-IQ brilliant dude. He used spare items around my shop to make this thing that would guide the door closed. I couldn’t even describe it to you. It was fascinating and absolutely impressive. It also meant I had this weird rod sticking out of the center of my door door (a massive safety hazard, not to mention, why install it directly in the center?), and installation involved drilling two big holes straight through the door. He didn’t check with me before doing all this, he just did it. I was dumbfounded. All he had to do was go to the hardware store, buy a couple spring-loaded hinges and swap them out. A display of engineering brilliance? Seemed so to me. But it was functionally useless. You couldn’t even open the damn thing without standing away from the door or else get jabbed in the gut by the rod. Anyway, that’s the Division developers.

Meanwhile, I booted up Destiny 2 once it went free to play and no wonder this game is as big as it is. I enjoy the Division 2's gameplay and world far more than Destiny, but all the other systems - loot, stats, loop, QofL - even with their faults, are done in such a way where I can just go play the game and not have to sit their figuring out how the hell any of it works.