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The Best of Kotaku, This Week

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Welcome to the Best of Kotaku, where I round up all of this week's best content.

This week's best image is a "digital" graffiti found in Bologna, Italy, by Andrea Vannini. Thanks to Copiously Geeky for the find.

Moving on to our Best Of content this week, we kick things off as usual with a comment from the community.

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The Best Comment From The Community

Our favorite comment of this week comes to you from rtanger with a caution against formulaic games:

Zelda games are handicapped repeatedly by a checklist of its own self-contained tropes that the designers apparently must fulfill for it to qualify as a Zelda game. I have loved the games in the past, LttP & OoT especially, but over the years they've worn thin because each feels more like a set of the same conditions that must be met each game, each dressed in a slightly different skin. It's collecting the same basic items from the same basic dungeon themes in a slightly different order, with the same story contrivances painted slightly differently.

Even the ones that dare to be different, like Link's Awakening or Wind Waker fall into many of the same traps.

Over the years, the formula's worn thin. Because it's exactly that.

A formula.

I really do think it speaks volumes that even people behind the series are frustrated with it. This graphic novel idea sounds interesting. May be something I would consider picking up if the art grabs me.

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Zerg Rushes, Suicide Attacks and Splash Damage: How Real Insect Warfare is Similar to StarCraft

Rajee Rajakumar compares the creatures of StarCraft to real-life insects. More »


007 Legends: The Kotaku Review

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Patricia Hernandez doesn't feel like Bond in the new Bond game. More »


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G4 Canceling X-Play, Attack of the Show. Gaming Programming Nixed

Once the go-to destination for game-friendly programming, G4 said it was ending both X-Play and Attack of the Show. More »

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Why Japan Should Thank Nintendo. And Why It Shouldn't.

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Brian Ashcraft explains Nintendo's reputation in Japan. More »


Unity of Command: The Kotaku Review

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Luke Plunkett enjoys the strategy and sexy interface of Unity of Command. More »


It Only Took Seven Months For Apple To Make Me Feel Like A Chump

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Jason Schreier feels shafted for having just recently bought an iPad. More »


The Ugliest Images From BioShock Infinite Are the Ones That Make Me Want to Play the Game

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Kate Cox is intrigued by the underlying themes of BioShock Infinite. More »


The Complicated Truth Behind Games That Want To Change The World

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Patricia Hernandez tells us about the difficulty of developing games with social messages. More »


Kotaku Timeline: Blizzard's Next Big MMO... Titan

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András Neltz & Stephen Totilo track the vague history of Blizzard's codenamed Titan MMO. More »


Medal of Honor Warfighter: The Kotaku Review

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Kirk Hamilton is all around unimpressed by Medal of Honor Warfighter. More »


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously.

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Evan Narcisse shows us all the references hidden in the backgrounds of Dance Central 3. More »


World of Warcraft: Mists of Pandaria: The Kotaku Review

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Kate Cox and Mike Fahey tag-team World of Warcraft's Mists of Pandaria expansion. More »


Is Competitive StarCraft Dying? Blizzard Weighs In.

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Jason tells us why StarCraft II eSport's biggest competition may be in keeping up with the likes of Valve and Riot. More »


Here's Everything I Learned About Borderlands Legends

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Tina Amini tells us about Borderlands Legends, an iOS game that features the original four vault hunters. More »


Why So Many Games These Days Are "Japan-Only"

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Richard Eisenbeis explains why Japanes games often don't make it over the ocean. More »


Silent Hill: Revelation 3D: The Kotaku Movie Review

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Matt Hawkins talks about what the Silent Hill: Revelation 3D movie does right and wrong. More »


What Went Wrong With Silicon Knights' X-Men: Destiny?

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Andrew McMillen spent over a year trying to find out what went wrong with X-Men: Destiny. More »


Return To New Vegas: God Bless V.A.T.S.

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Kirk is really grateful for Fallout 3's time-freezing "Vault-Tec Assisted Targeting System." More »


Let's Worry About The Games We Already Have

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Jason wants us to appreciate the games we have, not the exciting new games we don't have. More »


We Are Explorers: In Search of Mystery in Videogames

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Tevis Thompson is mesmerized and intrigued by the mystery in video games. More »