Hitman: World of Assassination

For a slow game, Hitman: World of Assassination moves fast. You, as international superspy Agent 47, are tasked with eliminating various high-profile targets on expansive, open-ended levels. Like the previous two Hitman games—and every spy movie, ever—these levels span the globe: Dubai, Dartmoor, Berlin, Chongqing, Mendoza, and the snowy Romanian backcountry. (You can also import owned levels from the previous entry into Hitman 3.) Rather than duck-and-cover shootouts, as you’d find in many other third-person games, Hitman 3 is about scanning your environment, discerning clues, learning about your targets, and, of course, knocking out poor civilians and stealing their outfits. You may have a gun, but the shooting mechanics aren’t nearly on par with, say Uncharted. In nearly every instance, you’re better suited playing stealthily. The result is a breathlessly tense game of cat and mouse—even in moments when you’re slowly strolling through a packed dance floor. A roguelike Freelancer mode only makes each of these elements shine more brightly in what feels like an entire second game.
A Good Match For: Fans of stealth, puzzles, travel, terrific fashion, and playing the same level ad infinitum to nail down a more creative solution.
Not A Good Match For: Anyone looking for a tight third-person shooter.