When indie multiplayer shooter Hawken burst onto the scene last year, people went bananas. Theyāre still going bananas. But hereās the thing: itās just a multiplayer shooter. Most of us havenāt even played it. So why all the excitement?
A lot of it is down to the gameās art style, which for anyone who grew up in the 80s and 90s watching anime or reading manga will be right at home with. Decrepit megacities, combat mechs, itās the kind of badass stuff we sadly donāt see as much of coming out of Japan these days.
https://kotaku.com/from-hawken-to-totoro-the-art-of-khang-le-5921283
What it really looks like, though, is something called Maschinen Krieger. Or Maschinen Krieger ZbV 3000. Or Ma.K ZBV3000. A dark and dirty sci-fi universe created by Kow Yokoyama, itās most popular with model builders (who create their own variations on the universeās aesthetic) and hardcore mech fetishists, though a few toys, books and even a short movie have been made as well.
āKow Yokoyama is by far my biggest influence for our mech designsā Khang Le, the gameās creative director, told me last year. āItās a niche design so I hope to bring his style to the Western market.ā
https://kotaku.com/nine-guys-giant-mechs-and-2011s-sexiest-indie-game-5780912
āItās a kitbash design sense that been around since the first Star Wars movie. Getting random parts of airplanes, ship models and just bashing them to create something strange and weird. These days you can do that in a 3D program and I just love that organic process.ā
So do we. And so do a lot of you. Those of you who do, but had never heard of Ma.K and had no idea what it was, enjoy the gallery below, featuring model kits and artwork that should keep you busy while we wait for Hawkenās release. Those images that arenāt official art came from the amazing Maschinen Krieger Flickr group, where you can see hundreds more that are just as great.





















