The Art Of Middle Earth: Shadow Of War

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Shadow of War gave a bunch of artists a chance to go to town on Tolkien’s universe, and they did not disappoint.

Below you’ll find a sample of concept work that went into the game’s development, courtesy of Monolith’s Steve Firchow and George Rushing, as well as the team at Karakter, a visual development studio from Germany who helped out on the game and who we’ve featured a few times here before.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!


GEORGE RUSHING

Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i

KARAKTER

Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i

STEVE FIRCHOW

Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i
Illustration for article titled The Art Of iMiddle Earth: Shadow Of War/i

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

laserface1242
Laserface1242

I would have loved to see this game’s setting changed to Warhammer 40k, at least there you could get away with a lot of the batshit insane stuff the developers wanted to do in Shadow of War.