The Art Of Mass Effect: Andromeda

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Here is a massive collection—one of the biggest we’ve run in a long time—of concept, character and level art from the latest Mass Effect game.

Some of those whose art is being shown, like Senior Concept Artist Ben Lo, have had their work featured on Kotaku before. And while this isn’t every piece ever done for the game, it’s a wide range of material that should give you a great insight into what went into the making of Andromeda.

Like I said, it’s not often we get to feature so much art from so many people involved in the making of a game, so enjoy. Think of this as a coffee table art book for those without coffee tables.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


BEN LO, Senior Concept Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

BRIAN SUM, Senior Concept Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

VOLTA

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Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

KENNETH FAIRCLOUGH, Concept Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

RAMIL SUNGA, Senior Concept Artist

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HERBERT LOWIS, Lead Character Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

FURIO TEDESCHI, Senior Character Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

CHRISTOPHER CAO, Senior Concept Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

FREDERIC DAOUST, Character Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

JOE BOTARDO, Senior Character Artist

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Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

MATHEW MAKIN, Character Artist

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Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

PATRIK KARLSSON, Principal Character Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

BEN LEWIS, Senior Artist

Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i
Illustration for article titled The Art Of iMass Effect: Andromeda/i

ENVIRONMENT ART

Note that while these have individual credits, obviously not everything in these images (characters, lighting, etc) was the work of the artist credited. Instead, the credit reflects the environment work they were primarily responsible for.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

mortal-dictata
Mortal Dictata

Even with the animation glitches I do love the sense of wonder and exploration the art and visuals of the game present. Great change from the previous games which quickly reused assets like crazy.