Fine Art[Fine Art](https://kotaku.com/c/fine-art) is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, [get in touch!](mailto:plunkett@kotaku.com)  

Here is a massive collection—one of the biggest we’ve run in a long time—of concept, character and level art from the latest Mass Effect game.

Some of those whose art is being shown, like Senior Concept Artist Ben Lo, have had their work featured on Kotaku before. And while this isn’t every piece ever done for the game, it’s a wide range of material that should give you a great insight into what went into the making of Andromeda.

Like I said, it’s not often we get to feature so much art from so many people involved in the making of a game, so enjoy. Think of this as a coffee table art book for those without coffee tables.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!

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BEN LO, Senior Concept Artist

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BRIAN SUM, Senior Concept Artist

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VOLTA

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KENNETH FAIRCLOUGH, Concept Artist

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RAMIL SUNGA, Senior Concept Artist

HERBERT LOWIS, Lead Character Artist

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FURIO TEDESCHI, Senior Character Artist

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CHRISTOPHER CAO, Senior Concept Artist

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FREDERIC DAOUST, Character Artist

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JOE BOTARDO, Senior Character Artist

MATHEW MAKIN, Character Artist

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PATRIK KARLSSON, Principal Character Artist

BEN LEWIS, Senior Artist

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ENVIRONMENT ART

Note that while these have individual credits, obviously not everything in these images (characters, lighting, etc) was the work of the artist credited. Instead, the credit reflects the environment work they were primarily responsible for.

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