The Art Of Ghost Of Tsushima

Illustration: Sucker Punch
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Ghost of Tsushima isn’t just a pretty game, it’s a game that went above and beyond trying to be as faithful to a foreign culture as the developers could manage. And few were as important to that brief as the art team.

They did an amazing job, earning praise not just from critics, but from the man responsible for some of the most Japanese games of all time, Yakuza boss Toshihiro Nagoshi.

Below you’ll find a selection of work that went into the game’s design and production, from a selection of artists involved on the project. It’s not everything from everyone, but it’s enough to give you a good idea of some of the work that went into the creation of Ghost of Tsushima.

And if you want to see more, you can either check out the artist portfolios linked below, or ArtStation’s “Art Blast” here.


John Powell

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Ian Jun Wei Chiew

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Mitch Mohrhauser

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Edward Pun

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Naomi Baker

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Romain Jouandeau

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Emre Ekmekci

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Mike Ackerman

Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch
Illustration for article titled The Art Of iGhost Of Tsushima/i
Illustration: Sucker Punch

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

yupthatteach
YupThatTeach

This game resonated with me far more than I expected it to. It has so many rough spots and much room for improvement when I'm being critical, but darnit, it was splendid in all the right ways.