The Art Of Control

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

As someone who grew up in a city dominated by brutalist office and government buildings, I’ve got a real soft spot for Control’s art design, which we’re going to be showcasing in tonight’s Fine Art.

Below you’ll find a cross-section of some of the work that went into the game’s conception, production and marketing. It’s not everything from everyone involved in the project, but it’s enough to give you a good idea of where the ideas for the finished product came from.

You’ll find links to each artist’s portfolio in their names below.


Leonardo Calamati

Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
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Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i

Stuart Macdonald

Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i

Antti Puomio

Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i

Studio Piñata

Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i

Elias Frenckell

Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
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Illustration for article titled The Art Of iControl/i

Faraz Shanyar

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Áureo Lorenzo

Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i
Illustration for article titled The Art Of iControl/i

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

Constant Colors

God I love pneumatic tubes.

They’re a communication technology which is hyper specific to an era. Impossible before, impractical after.

But they offer such a nice set of aesthetic options from the repetition of tubes to that nice “fwoonk” sound when you send a capsule through.