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Gris

Screenshot: Nomada Studio
Screenshot: Nomada Studio

Unlike many video games, you can’t “die” in Gris. There’s no abject sense of failure. You don’t fight enemies with expert combat or earn experience points to customize an expansive skill tree. Instead, the whole game consists of light puzzles and low-impact platforming. The world—more or less a 2D watercolor painting—starts off nearly devoid of color. As you play, you unlock more traversal abilities. With each one, a new color will come splashing back to the world. There’s no dialogue to key you into the plot beats, but you’ll slowly realize that Gris says as much—about life, about loss, about love—as even the most verbose high-definition console game.

A good match for: Everyone. Seriously, everyone should play this minimalistic masterpiece. It’s shorter than a Hobbit film, so if you spent any time on those, you have the time for this.

Not a good match for: Did you not hear us?

Watch it in action.

Purchase from Google Play

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