Earlier this week, Twitch streamer Dylan âRudeismâ Beckblew our minds by beating Dark Souls III using a single-button setup to hammer out Morse code. Itâs an impressive feat to be sure and one that also touches on something Rudeism is quite passionate about: accessibility in games.
At the end of his Dark Souls III Morse code run, Rudeism said difficulty choices act as accessibility options and that âevery gameâ should have them. This includes Dark Souls III, which has no accessibility or difficulty options like the other Dark Souls games. Sure, you can recruit a friend via online multiplayer, but that doesnât equate to choosing âeasyâ over âhard.â
Dark Souls 3 has been beaten with Morse code! đ´
19 bosses, 258,250 button presses. (DLC to come)
And just because it can be beaten with one button doesn't mean games like Dark Souls shouldn't have accessibility & difficulty options! đđ pic.twitter.com/DporRqC15E
— Rudeism (@rudeism) October 24, 2021
In alonger Twitch clip, Rudeism went on to say the one-button setup is âexactly why [Dark Souls III] should have an easy mode.â He mentioned issues like needing a certain reaction time, which can be difficult for disabled gamers to get right. He added that difficulty options âdonât take awayâ from a game by making them accessible to every type of player
Rudeism detailed his setup to Kotaku over email while discussing issues with reaction time and difficulty in Dark Souls III. He said difficulty is ârelative,â mentioning that refusing to include additional options creates âobstaclesâ that are the same height for everyone. If thereâs only one difficulty selection, thatâs not a choice as much as it is a barrier that purposely locks other kinds of gamers out of the gaming experience.
âThose obstacles, unmoving in their height, can become harderâor even impossibleâto clear,â Rudeism said.
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Thatâs where Rudeism thinks difficulty options come in handy to broaden gamesâ accessibility to people who wouldnât otherwise be able to cross those barriers otherwise.â
âIf you canât react fast enough due to a physical limitation, youâre essentially locked out of progressing,â Rudeism said. âMy limitation was by choice, but there are millions of disabled gamers who donât have that luxury.â
Rudeism used the Twin Princes boss, which was harder than The Nameless King, as an example. This is because the delay of the button Rudeism used wasnât much faster than the dual-bosses attacks. Itâs a reality many disabled gamers face by default but canât always address without accessibility or difficulty options for faster rolls or infinite health.
As someone with keratoconus, a rare degenerative eye condition, I wholeheartedly agree. Everything is blurry for me, even with expensive-ass corrective contacts. As such, reacting to quick movements isnât always possible. Sometimes, I canât tell whatâs in front of me, and that makes gaming frustrating. I frequently die due to physical limitations rather than because Iâm ânot good.â As they say, you canât hit what you canât see.
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Rudeism mentionedCeleste andHades as examples of games that âdo a great jobâ of implementing accessibility options while remaining true to their gameplay. He said Dark Souls could do the same and hopes FromSoftwareâs Elden Ring will listen to the call for better accessibility.
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