In 1994 Namco released Tekken, an outstanding 3D fighting game with a loose story based on the struggle between a father and his powerful son. In 2017 Bandai Namco gives us Tekken 7, an outstanding 3D fighting game with a loose story based on the struggle between a father and his powerful son. You know what they say: If it ainât broke, slowly tweak it so each new installment is just as good as the last without feeling stale.
The Tekken franchise has made great strides over the course of its 23-year history, but itâs hard to tell if youâve been following along. If you stopped playing after Tekken 2, for example, youâd be surprised that since Tekken 3 every character in the game has the ability to sidestep in and out of the 3D plane. If Tekken 3 was your last game, then youâd be caught off guard by environmental hazards introduced in Tekken 4, and wouldnât know what to do when your opponent slams you against a wall for big damage.
But for those of us whoâve been playing since the beginning, itâs all part of the fighting gameâs natural progression. Tekkenâs been building off the originalâs solid foundation for more than two decades, each new installment improving in incremental ways. Tekken 7 is the next satisfying step in the seriesâ evolution.
The original Tekken laid the groundwork by creating a simple, intuitive fighting game system that was as easy to pick up as it was difficult to master. In Tekken 7, as in the original, each of the four controller face buttons represents a limbâtwo arms, two legs. In symphony with the directional pad, those buttons generated fighting moves that felt natural, immediate and quite brutal. Itâs the core of the franchise, and a damn strong core at that.
Tekken 7 takes all of the franchiseâs changes and refines them further. The rage system introduced in Tekken 6 has been expanded to include rage arts, flashy supermoves that trade the increased damage of rage mode for a 30 percent hit to the enemyâs health gauge. There are also rage drives, powerful moves that grant a player frame advantage to blocks and open up new combos. Both types of moves offer good comeback potential for players finding themselves on the wrong end of their health bar. These new rage mechanics add some excitement to lopsided fights without being obnoxiously overpowered.
Thereâs also power crushes, special moves that allow players to power through enemy attacks, ignoring high and mid attacks. These slow-but-strong blows are also excellent for turning the tide of battle, but theyâre easily avoided by seasoned opponents.
The bound system from Tekken 6, which produced some spectacular but unrealistic juggling combos as characters bounced off hard concrete into the air, has been replaced with the screw attack system. Now, characters twist sideways when landing after launched. Sidestepping has been slowed down across the board, making the game more about ducking and blocking than sliding. And combo scaling changes mean that keeping your opponent in the air longer yields diminishing returns, which makes stringing together moves more strategic.
The changes made to Tekken 7âs combat system all lend themselves nicely to the brutal, up-close and personal battles the franchise is known for. Where other fighting games encourage players to fly to the far corners of the screen and launch screen-spanning special moves, Tekken has always been more grounded. For the most part youâre not going to win a fistfight from across the arena.
Well, maybe if you play Akuma, a visitor from the Street Fighter franchise and one of ten new fighters participating in the latest King of Iron Fist tournament. Iâve been facing off against quite a lot of Akuma players in my various online Tekken 7 battles. Iâve had some issues finding opponents on the PlayStation 4 version of the game, including connections dropping before the match starts. Once I get into a battle everything runs great, from the early blows to whenever Akuma finishes wiping the floor with my poor Otaku, Lucky Chloe.
It makes sense that the Street Fighter star get more play than my rather controversial favorite new combatant, as Akuma is one of the few fighters to get major play in Tekken 7âs sadly lacking story mode. The story is narrated by an investigative journalist seeking to uncover the secrets of the Mishima Clan following the death of his wife and child. They were killed during a skirmish in the world-spanning battle between the rival Mishima Zaibatsu and G Corporations. The story mode is a series of pitched battles that utilizes only a small handful of the gameâs 38 playable fighters.
As Cecilia mentioned inour early impressions of the game, story mode is beautiful but empty. The journalist is a device to tell a slightly altered version of a tale Tekken fans have played through over and over again, revealing secrets of the Mishima family that arenât very shocking. Prior to release Bandai Namco touted Tekken 7 as a resolution to the conflict that began back in 1994âs Tekken. It delivers this resolution, but in an unsatisfying way. We have been there and done that, only now Akumaâs involved.
Where other fighting games use story mode as a means to introduce players to the fighting mechanics and various systems, Tekken 7 feels like it really just wants to get this bit over with. It even offers simplified special moves to help players breeze through the fighting sequences.
Meanwhile, the colorful cast of more interesting fighters is given short single-battle vignettes that barely offer any insight into their characters. Lucky Chloeâs brief interaction with series mainstay Eddy Goro is little more than cute nonsense. Saudi Arabian fighter Shaheen is a heroic and honorable character whose solo story mission hints at a background much more interesting than anything I played during the three-hour story mode. So many amazing new characters, so little info given. Itâs a bigger shame than Street Fighter Vâs initial set of skimpy story mode missions.
Outside of story mode, Tekken 7 doesnât have much single-player content. Solo players can fight through arcade mode with various characters, which is satisfying but tedious. Treasure battles gives players a chance to fight to win cash and unlock special customization items, but otherwise itâs just a string of endless basic battles.
The customization options in Tekken 7 are exquisite. Each character has various unlockable outfits, tops, bottoms, hats, accessories and hairdos. Going beyond costumes, Tekken 7 includes options for special particle effects, player bio card frames, title plaquesâhell, players can even change the health bar that appears in battle. Dressing up your character and customizing your display are certainly things to do by yourself, but I wouldnât call them single-player content. Youâll want to take your custom characters online. Maybe Akuma will be laughing hard enough at the pizza strapped to your Leoâs back to let you get a couple of good hits in.
Since the introduction of online play to home consoles, fighting games have been struggling to find a good balance between single-player and multiplayer content. Some games, like the recently-released Injustice 2, nail it. Tekken 7 doesnât: itâs a competitive multiplayer fighting game with an eye for online play. From the sparse solo content, it looks like the series is tired of pretending otherwise.
And thatâs fine. Tekken 7 is a fighting game that wants to be played against other people. Each new mechanic introduced since the seriesâ inception was created for the sake of player-versus-player battle. You want to know why weâre still exploring the relationship between Heihachi and his demon-possessed son seven games into the series? Because fans donât really give a shit. They want fresh-feeling battles that build upon the core without breaking it, and thatâs what Tekken 7 delivers.
There isnât much variety to the gameâs online multiplayer component. Players can choose ranked play, casual play or participate in a tournament. That might not seem like much, but when the combat is as tight and polished as Tekken 7âs, itâs more than enough. The fighting is the star here, and variety comes in the form of other players.
If youâre timid about bringing your fighting skills to the online arena, thatâs fine. There are other fighting games out right now that will give you that single-player fix. But if youâre ready to hit and kick other players until they stop moving, whether youâre a seasoned veteran or a newbie just getting your feet wet, Tekken 7 is the real deal.