Team Fortress 2 Descends Into Medieval Madness For Holidays

Illustration for article titled Team Fortress 2 Descends Into Medieval Madness For Holidays

Valve celebrates Australian Christmas the way our antipodean friends have done for hundreds of years—by releasing a new Team Fortress 2 update. This one's stuffed with 20 hats, new store items and the olde weapons-only "Medieval Mode."


To play Medieval Mode, a mostly melee affair, you'll probably want to head to DeGroot Keep, a capture point map where TF2 players are currently hacking each other to bits with knives, swords, axes and bonesaws. The medieval themed update also includes new weapons, like... *deep breath* The Claidheamohmor, The Back Scratcher, The Boston Basher, The Fists of Steel, The Amputator, The Crusaders Crossbow, The Ullapool Caber, The Loch-n-Load, The Buffalo Steak Sandvich, The Brass Beast, The Warriors Spirit, The Candy Cane, and The Jag.

Those new, stylized weapons for a handful of classes are purchasable at the Mann Co. Store if you don't feel like waiting for them to drop. For the full list of changes, additions and patch notes, fire up Steam and start playing.

Australian Christmas [Team Fortress]


Platypus Man

I remember back in the day when I could remember all the weapons. Everyone had maybe one alternate for each weapon and they were pretty neat. I feel like it was around the time they added the Demoman's axe that they started adding a ridiculous amount of items, so many that a relatively casual player such as myself can't keep up with them all. It's evolution of the game and that's fine. Around Halloween, I was even defending their updates, saying more is better and the Mann Store doesn't hurt anything because everything is available via drops.

However, I realized that I haven't played it at all since Halloween and I don't especially miss it. I used to check the TF2 blog fairly frequently just so I could get any updates before Kotaku reported on them, but here's one and I barely read it. There are so many items now with so many random effects and different effects when you combine them, I can't keep track of them all and I can't come up with any sort of logical strategy. It used to be that when a new item came out, I'd imagine myself using it and then determine if it would fit into my playstyle and existing weapons. Now, I just can't do it and I don't especially care about trying. There are just too many of them.

And the deal with the Mann Store isn't that it itself is bad. When it came out, we all said we wouldn't use it. Why waste money on stuff you can get for free with a little patience? I haven't bought anything and I'm sure a lot of you haven't either. However, other people do. And with so many items, it takes a lot of time to wait for it to randomly drop and a lot of work to unlock it via achievements. In the meantime, the people who paid for them are getting better with them and you're already behind. In the end, it may not change the gameplay much, but it provides one more reason that playing it just doesn't seem as much fun as it used to be.

I still applaud the hell out of Valve for supporting this game as much as they have. Maybe it would have been better if they had stopped, maybe not. The fact that they're still developing new material for this game, like it or not, is impressive and I wish more developers would provide this level of support.

If I miss it one night, I'll give it a go. I probably won't be any good and I won't have any of the items, but I was honestly never very good and there were always people with more and newer items than me. And so the story goes...