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Talking Toasters, Pop Rocks And Other Fun Stuff Cut From Fallout 2

The sequel to Interplay's legendary post-apocalyptic role-playing game was bigger and badder than the original Fallout, which translates into more space on the cutting room floor for discarded storylines, abandoned features, unrealized non-player characters and a fully-upgradeable, completely drive-able vehicle.

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VG Facts' Leftovers series returns to the Fallout series once more, plumbing its grimy depths for the bits cut or lost from the sequel's release.

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Among notable changes from development to release include two different dropped central plots, one involving an intelligent computer that took over a town (sounds like tabletop RPG Paranoia to me) and the other following the mutant army from the first game.

There was to be a peaceful counterpart to the Brotherhood of Steel, monks preserving old technology for religious reasons.

The Environmental Protection Agency bulding sounds like it would have been a magical place, filled with Pop Rocks (drink them with cola and you explode), a little weed and several NPCs, including a talking toaster straight out of British science fiction comedy series Red Dwarf.

I'm not sure which lost feature I regret the most, the ability to drive and upgrade a vehicle, or Ron Perlman insulting me. I suppose the car, as there's still a slim chance I can piss Ron off enough for him to go all Hellboy on me.

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DISCUSSION

halflife2
shackleford989

They never used caps as currency in Fallout 2, it was some generic coin thing. You even find, through a random encounter, a Nuke-a-Cola truck full of caps and the description is like "too bad these things aren't worth anything, otherwise you'd be rich".