Growing up in Russia in the 1980s and 90s, Dimitri Seizef was inspired by all kinds of dark, moody and dystopian…
You don't necessarily need noisy, crowded cities to make a section of a game exciting. Uninhabited wastelands,…

Minecraft aficionado Tsarcorp is the one responsible for this gigantic, 42 square mile map of the Chernobyl…
What a mess. Ever since former developers GSC Game World began dying a slow and agonising death, the future of the S.…
The Eighth Route Army Culture Park in Wuxiang county, China, allows visitors to dress up at Chinese or Japanese…

The next game from the folks who once made the S.T.A.L.K.E.R. titles won't be out for a while, but they already…
In April, we fielded a rather confusing rumor that involved game developer Sergei Girgorovich supposedly telling a…
What people loved most about GSC Game World's S.T.A.L.K.E.R. franchise were the lonely, post-apocalyptic landscapes…
Long-time fans of the game series probably already know this, but bleak open-world shooter STALKER isn't an entirely…
According to Russian reports, STALKER creator and GSC boss Sergei Grigorovich has issued a statement revealing that…

Just two weeks after promising signs of life from creative studio GSC Game World, it looks like post-nuclear horror…

S.T.A.L.K.E.R. 2 looked like it was dead in the water for a while, with reports that dev studio GSC Game World was…
It looked for a while there like it was end of the line for the STALKER franchise, as developers GSC Game World were…
A couple weeks back I ran an enjoyable feature on Duncan Harris, the video game photographer behind the website DeadE…
Last week, I was so happy to publish a feature about the incredible screenshots of DeadEndThrills, a.k.a. Duncan…
Commenting on rumors that the studio is closing and S.T.A.L.K.E.R. 2 put on indefinite hold, GSC Game World gave…
The Kiev, Ukraine based developer that put a dramatic spin on nuclear horror in the S.T.A.L.K.E.R. series of PC…

James Chadderton's take on Manchester in ruins hints at the apocalypse without bothering to identify its nature.
Mandatory constant Internet connections piss off PC gamers. No studio can has yet put that news in any light that…

S.T.A.L.K.E.R. was an ambitious, if somewhat crude first-person game released in 2007. For all its quirks, it has a…