The sad tale of the closure of 38 Studios and Big Huge Games and the cancellation of the Kingdoms of Amalur becomes even more tragic with each new scrap of information on the massively-multiplayer game. That's why author R.A. Salvatore explaining the story behind the game at DragonCon earlier this month made me so…
You can't help but feel the inspiration watching this Kingdoms of Amalur: Reckoning launch trailer. The diehard voice-over does well to remind viewers that once this game drops on Feb. 7, fate will be theirs to write.
Hoping to capture the attention of both traditional pen-and-paper role-players and video game RPG fans, Wizards of the Coast wants to put the city of Neverwinter on the minds of fantasy fans everywhere. That's why they've called in the big guns: author R.A. Salvatore and his most famous creation, Drizzt Do'Urden.
Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante's Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising single-player action RPG of unusual pedigree, will hit Feb 7, 2012.
Everything about Kingdoms of Amalur: Reckoning seems designed to lose my interest. There's the title, the high fantasy setting, the silly race names. The entire game seems like a pastiche of all of the action role-playing titles that came before it.
Atari and Cryptic Studios return to the Forgotten Realms Dungeons & Dragons setting next year with Neverwinter, an online co-op role-playing game based on an upcoming series of novels from R.A. Salvatore.
Previously known simply as Project Mercury, Curt Schilling's 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore, and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning.
Curt Schillings' 38 Studios outs Project Mercury at the San Diego Comic-Con this month, giving con-goers the first look at the mysterious role-playing game that features the talents of R.A. Salvatore, Todd McFarlane, and Ken Rolston.
Call it Project Mercury, and as of today, call it an EA game. The epic role-playing game that won't — confirmed! — be called The Adventures of Curt Schilling has a home and a whole lot of mystery around it.