Video game fans can be an entitled bunch. When they latch onto a popular series or genre it isn’t long before they begin demanding the next iteration meet certain criteria and levels of excellence. But game companies don’t always give fans what they want, and many times the most invested players can have a difficult…
People poured money into a Kickstarter for a spiritual successor to the 1998 Nintendo 64 game Banjo-Kazooie. Why? Because Banjo-Kazooie was a wonderful game and no mere Mario 64 me-too, as some detractors claim.
The Super Mario 64 A Button Challenge asks players to collect stars without ever pressing the A button, meaning Mario can’t jump. Instead, challengers use a variety of glitches and tricks. One recently discovered glitch involves waiting for three days to get a platform to the right height, allowing players to complete…
My friend and game development colleague Brent Porter and I throw around the term “Honest Geometry” when we talk about 3D video game levels we like. Gall Spaceport, from 1996 Nintendo 64 game Star Wars: Shadows of the Empire, is the flagbearer of this term. “Honest Geometry” means the interior of a structure perfectly…
It’s May the 4th, and that means there’s no better time to talk about one of the best racing games ever: Star Wars Episode 1: Racer. Recently re-released for the PC, wannabe podracers and grizzled veterans can return to the tracks once more. Staff writers Heather Alexandra and Ethan Gach look back at what made the…
Speedrunner Marc Rutzou has held the world record for Goldeneye 007’s Train level since 2010, improving on times that no other runner could match. His long reign has finally come to an end as another runner finally managed to tie his record.
Far off in the distance, beyond the murky arctic waters, the vague silhouette of a tower can be seen through the mist. You raise your sniper rifle for a closer look. A solitary island is nestled away from all the chaos. What secrets does it hold?
Should Nintendo be looking at releasing an N64 Classic? Yes, if this year’s sales of the original 64-bit hardware are anything to go by.
Throughout Link’s adventure in The Legend of Zelda: Ocarina of Time he must find new tunics in order to survive the extreme heat and cold. These items have been considered essential for completing dungeons, but speedrunners have found a risky way to never use them thanks to a new glitch.
There’s a reason Breath of the Wild is played in German. It’s just a heck of a lot faster. Speedruns use different languages and versions to cut down on time. Here’s how that works for The Legend of Zelda.
The world record for The Legend of Zelda: Ocarina of Time is 17 minutes and 9 seconds… but what if you pressed the A button as little as possible? Limiting Link’s ability to jump, talk, and open chests creates a new challenge for speedrunners to race through.
Thanks to recent ROM hacks, players can enjoy Super Mario 64 online together. The multiplayer hack recently allowed a handful of YouTubers to race against a speedrunner.
“Why not?” It’s such a simple question, yet it’s led humanity down all sorts of interesting pathways and also to the brink of destruction and back on multiple occasions. Now, finally, we’ve arrived at our pinnacle: somebody managed to cram both Nintendo 64 Zeldas into Super Mario 64.
Ocarina of Time speedruns are already challenging, from Any% that use all sorts of glitches to speed through the game to 100% runs that collect everything. A new tool-assisted run takes things a step further, completing all dungeons without opening a single door.
Speedruns are all about risk and reward, as runners perform dangerous tricks in search of the best time. Cutscenes are usually a safe space where runners can relax before the next big skip. Unfortunately for one Banjo-Kazooie speedrunner, cutscenes aren’t always as safe as they seem.
Ocarina of Time’s Glitchless speedrun category seeks to complete the game as quick as possible without using game-breaking cheats and glitches, but a newly discovered trick is forcing runners to consider what is or isn’t a glitch to begin with. Is something a glitch if it lets you explore somewhere early? Or is it…
For years, speedrunners have been trying to collect 120 Mario 64 stars in under 1:40:00. People have come close, but nobody was able to break the barrier—until now.
The 2000 Nintendo 64 game Perfect Dark was full of secrets. There were cheat codes to find, hidden pieces of cheese scattered around levels, and special modes to unlock. One mystery remains, nearly two decades later, with only a few hidden passwords hinting at its existence.
SNES Classic wishlists? So two thousand and late: I’m gonna scoop everybody and write the 30 games I want to see on the Nintendo 64 Classic, which not only doesn’t exist, it isn’t even rumored to, and probably won’t. Check and mate.