Final Fantasy XIV director Naoki Yoshida today issued an apology to players for the poor implementation of new player housing in this week’s big 4.1 patch. Yoshida says more plots of land will a in patch 4.2. Information on the number of plots and how they will be sold to players is still under consideration.
Naoki Yoshida just wouldn’t stop looking at his computer. The beloved producer, credited with transforming Final Fantasy XIV from disaster to dream MMORPG, kept typing and clicking as I spoke to him last week in a private room at E3, frowning occasionally. So I asked what he was looking at.
Blitzball is coming to Final Fantasy XIV, but director Naoki Yoshida doesn’t know how to make it happen. He’s torn between two options, he says, and both of them sound pretty good.
Somehow, Final Fantasy XIV has become one of the best Final Fantasy games in recent memory, thanks to a bunch of winning factors that elevate it from the ranks of MMO dreck to a game that’s worth playing even if you’re by yourself.
When patch 3.35 goes live in Final Fantasy XIV, it’ll unlock the Deep Dungeon, a 50-floor instance with randomly generated maps that’s inspired by roguelikes. It sounds pretty rad.
Talk about a realm reborn! Fans of Final Fantasy XIV who were upset about the game's controversial decision to exclude gay marriage need not worry any longer. Director and producer Naoki Yoshida confirmed the change during one of its live-streamed E3 developer talks that the game will introduce same-sex relationships…
The conclusion to Naoki Yoshida's MMO story is like something out of a fairy tale.
This week in his semi-weekly column in Weekly Famitsu, Final Fantasy XIV: A Realm Reborn producer and director Naoki Yoshida recounted his earliest experiences with massively multiplayer online gaming.
2013 was a great year for gaming. After what was accomplished this year, let's see what Japanese game developers hope to do in 2014.
Those who have had a chance to play around with Sony's latest console, the PS4, have been sharing their experiences and what they think about Sony's latest big black box with those of us who have not. But what about the developers? Those who are involved in making the software for us to enjoy — What do they think?
During the Tokyo launch event for Final Fantasy XIV: A Realm Reborn, game producer Naoki Yoshida fought (and lost) a constant battle against tears as he thanked fans for their patience, apologized for server issues and looked back on three years of re-developing a failed game.
Online role-playing game Final Fantasy XIV is a bit of a mess. Critics aren't thrilled, players aren't thrilled. Heck, even Square Enix isn't thrilled. Know what that means? Heads will roll. And they have.