Picture this: you are a game developer, and you are currently working on a shooter. Obviously you are going to design weapons that pack a punch, program the AI so that it can adapt to sundry in-game situations , and design environments that can accommodate multiple combat tactics and strategies that can range from…
Pour yourself a damn fine cup of coffee and see how director David Lynch directly influenced 17 games, including Zelda: Link's Awakening, Silent Hills, and Life is Strange. Click annotations throughout to skip spoilers.
As we so often do, a few members of the Kotaku team got to talking about Grand Theft Auto yesterday. This lead to a discussion about one of Rockstar's other, smaller titles: Max Payne. Specifically: where should it go next, if it goes anywhere at all?
Good News: Rockstar has fixed the annoying Social Club bug that was making the PC version of Max Payne 3 such a nuisance to play. Because hey man, some of us still like to play Max Payne 3.
The next game from the makers of Alan Wake and Max Payne was one of the few games that Microsoft showed at the Xbox One reveal. But details were scant. Now, at today’s E3 press event, Remedy Entertainment’s Sam Lake showed a bigger glimpse of the game.
Sam Lake—you bastard child of Vincent Price and Stephen King—don't you ever change. Even when explaining the massive disappointment that was the distinct lack of Alan Wake 2 at yesterday’s Xbox One reveal, the guy who put words in Max Payne’s mouth still manages to come across as hypnotically charming.
Mark Paynopolis? Mark Paynopolis. You heard right.
The first years of the new millennium brought us the seventh generation of video game consoles, and with that came a whole new family of attractive men and women. With new evolutions, this decade introduced the start of increasingly realistic-looking characters.
Surreal stages, events, or gameplay that somehow just don't fit have always been present, and even expected. Their crazy graphics, weird aesthetics and ideas make sure that we have absolutely no idea what's going on. But they have their charm, they are funny, or they're simply part of the experience—and so we love…
When it comes to deciding what game gets my attention and why, I am absolutely ruthless. I don't care how much better it's going to get, I don't care that it's actually an amazing game and I just have to give it a chance. No. If you mess up in the first hour of a game, I'm done.
I can't tell you how many hours I've lost in Max Payne 3 doing exactly what YouTube user birgirpall is doing here. Poor Max. There he was, brooding and going on about not saving the girl and what is my butt doing? Trying to do 'trick shots' with his body. Can I clear this gap? Can he fit through here? What happens…
You press a button, and the beat drops. Forward you fly, straight into the perilous unknown, beats pushing against your eardrums as you push back against the controller. Tempo and harmony swim together, and you lose yourself in the rhythm of play.
On December 4th, return to the iconic Roscoe Street Subway in the new Max Payne 3 DLC, Painful Memories.
The litter was calling me, like granulated pieces of my broken past.
Games take us to all manner of fantastical, unlikely places. But as good as video games have gotten at accurately recreating a space-marine shootout or a mountaintop dragon battle, there's one thing developers are still learning how to create: A dance club.
Taking a page from LA Noire's case notes, Rockstar's Max Payne 3 will on August 28 be adding something called "Noir Mode", which is a tidy term for "playing the game in black & white".
This video starts off slow, showing you just how depressed and lifeless poor Max is, but it really picks up once some of Max's, um, "friends" come around.
I've seen it far too many times. A video game character leaps from the top of a staircase, flying through the air, guns blazing. One enemy drops to the ground, then two, then three! Behind him, a grenade explodes, laying waste to the spot where he was just standing.