The Switch is getting Lumines? We’re so doomed. Tetsuya Mizuguchi’s rhythm puzzle game is coming to the Switch this spring as Lumines Remastered. We’ll be Shinin’ like it’s the 2005 PSP launch. Update: It’ll also be out on Xbox One, PS4 and PC. Look for it in May.
While it may not be as responsive as it was when it debuted on the PlayStation Portable on 2005, Lumines: Puzzle & Music for iOS and Android is every bit as engaging as the original.
Unless of course “here” for you is Japan, Australia or New Zealand and you’ve got an iOS or Android device. Then you can play Lumines: Puzzle & Music right now, soaking up all the “Shines” of the modern puzzle classic before the rest of the world gets it in September.
They’re making new Lumines! Remember Lumines? One of the best PSP titles is coming to iOS and Android this summer under the current title of Lumines 2016. This winter will also see the release of a free-to-play version called Lumines VS.
Tetsuya Mizuguchi of Rez and Lumines fame is working on a new puzzle game. 4Gamer says it's for smartphones, while Insider says the platform hasn't been announced. The title is TBA, but the game will have a "mysterious story" and is slated for this winter. Currently, there are negotiations for a global distributor.
Every time I fire up a Lumines game and am not instantly greeted by the mellow beats of Mondo Grosso's "Shinin" from the franchise's 2004 PSP debut, I can't help but feel a little disappointed.
Lumines was one of the best games on the original PlayStation Portable. It was sort of a rave version of Tetris, which was a very good thing. The successor to the PSP is now upon us, and so is a new Lumines, subtitled Electronic Symphony.
Years of playing games like the original Lumines, Harmonix's Frequency, or Squid in a Box's PC shooter Waves have left me with a voracious appetite for electronic music, which is why the 34 tracks included in Ubisoft's Lumines Electronic Symphony have me drooling.
We think Lumines is one of the best games for the PSP. But damn was it ever hard to experience everything the game had to offer. In the first game, players had to grind through the entire game to hear all the music or see all the trippy synchronized visuals. Lumines II improved on that with tiered difficulty settings…
Monster Hunter is now synonymous with the PSP. Back in late 2004 and early 2005, that wasn't the case. Monster Hunter was a PS2 game, and Sony was still convinced that the PSP was its new Walkman.
At this year's Tokyo Game Show, there will be around 40 PS Vita games. Forty. And the machine isn't even out! Some of the games have already been revealed. Some haven't.
They're showed us a screenshot (bullshot?) of Rayman Origins running on the PlayStation Vita today, but the most exciting news from Ubisoft regarding their support for PlayStation Vita involved some other games.
Commenter St.McDuck is done downloading games for the iPhone and iPod Touch, and he'll tell us why in today's installment of Speak Up on Kotaku.
Many of the games being made for Sony's PSP successor, the NGP, appear to be build upon past PlayStation greatness. If that's how it goes, might we suggest a few more?
Worried about Kinect lag? Tetsuya Mizuguchi, the game designer behind Rez and Lumines, is here to quell your fears.
The newly canceled 1 vs 100 Xbox Live game show isn't the only clever idea for the Xbox 360 that has met its meteor. Let's review some 360 initiatives that seemed cool but now seem dead.
The original Lumines and its sequel took advantage of all the PSP had to offer. You'd think that the puzzle music game would be penciled in for new Sony portable, the PSPgo. You'd think.
Trips to the restroom will increase exponentially in length next month, as Q Entertainment brings the musical puzzler Lumines to Apple's iPhone.
Well, not much with N3: Ninety-Nine Nights II, apparently! According to the upcoming issue of Famitsu, Tetsuya Mizuguchi (Rez, Lumines) isn't that involved in the game.
Q Entertainment's sound and lightshow-cum-puzzle game Lumines was one of the breakout hits for the PSP. It has since been ported to everything possible, including the PlayStation 3. Does Lumines Supernova bring anything new?