While it may not be as responsive as it was when it debuted on the PlayStation Portable on 2005, Lumines: Puzzle & Music for iOS and Android is every bit as engaging as the original.
Note I mention in the video that the game is free. This is incorrect. Itās a $2.99 premium title.
Lumines was the game to play on the PlayStation Portable at launch. Compared to the stilted single analog stick controls and ridiculously long loading times of other system launch titles, the music puzzle game was fast, accessible and easy to lose oneās self in for hours at a time.
The simple nature of Luminesāplayers drop dual-colored blocks, attempting to form solid colored combinations as a line sweeps across the stage to the music, clearing setsāmake it a perfect match for mobile. Mobcastās version, released this week on iOS and Android, mostly proves that.
Itās Lumines, featuring a choice between all-new music and a classic soundtrack (featuring Mondo Grossoās āShinināā of course). Blocks are rotated and dropped, combos are built-up, and world domination is achieved.
My only real concern, aside from the fact that itās impossible to put down once youāre in the groove of things, is the touch controls arenāt quite as responsive as Iād like. I played the iOS version, and there were times I had to tap the screen multiple times to get a block to rotate once, and when youāre trying to build massive combos to the beat of music, that unresponsiveness can really screw up your day.
Still, as much of a fuss as I make about the controls in the Kotaku Plays video up top, my particular corner of Kotaku is still playing. It took me five minutes to grab the screenshot for this post, because I couldnāt just hop into a game and not see it through to the bitter end.
So yeah, itās Lumines in your pocket all over again.
Oh, and the game also features built in recording, as demonstrated here by Lumines creator Tetsuya Mizuguchi.