I spoke to the men running the studio behind many of the world's biggest role-playing games a couple of weeks ago,…
As we mentioned earlier this week, GDC got some class this year with some pole-dancing, clothes-on erotic dancers.
What was everybody (on Twitter) talking about during this year's GDC? Game researcher Jesper Juul offers his annual…
The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult…
I care little for kart-racing games and seldom generate any user-generated content. So, to be honest, I did not rush…
Muffins are the unsung hero of the games industry. They are the glue that binds publishers, PR, and the media…
For about fifteen bucks a month, you can play World of Warcraft or most other massively multiplayer online games.…
One brilliant thing about video games is that they can react to what players do and have multiple endings. Books…
The best thing one can write about a game like the upcoming Wii title Sin & Punishment 2 is that it is busy, maybe…
The doctors behind BioWare, the hallowed game studio behind Mass Effect 2 and Dragon Age: Origins, were telling…
When a Wii-exclusive first-person shooter turns into an Xbox 360 game, it changes.
Here at Kotaku, we like to ask the tough questions. But sometimes we also like to ask an absurd one.
Sony's new PlayStation Move controller made headlines last week as it added Wii-like controls to the PlayStation 3.…
What differentiates Mafia II from other open world gangster games, especially Take-Two's other popular driving and…
There are people who can't play Call of Duty. Maybe, according to a flight of fancy proposed last week at the Game…
I wish I'd seen Superbrothers: Sword & Sworcery EP for the iPhone/iPod Touch at the start of last week's Game…
One of the stories I told to a few people at the Game Developers Conference was about the bright idea I had on…
I was outclassed last week by the other games reporter watching a demonstration of EA Sports MMA. He knew the name…
Last week San Francisco transformed, turning into something like the Hollywood Canteen, but for gamers.
Peter Molyneux was smarting last week from the fact that half of the people who played his studio's last game, Fable…