Into The Breach, the next game from the creators of FTL, is sort of like a cross between XCOM, Advance Wars, and FTL itself. But maybe it’s best described as beautiful kaiju chess.
Into the Breach will be the next game by FTL creators Subset Games. It will be a turn-based, randomly generated strategy game where giant mechs fight aliens. There’s no release date yet, but it looks rad.
What a world we live in.
While his/her loved one was in the shower, a Redditor patched her computer's version of FTL: Faster Than Light to turn it into a marriage proposal with multiple dialog options:
TheLobsterClaw shared a 3D-printed version of the starter spaceship from Faster Than Light, the Kestrel, made by a group of enthusiasts.
This is a 3D-printed Kestrel from FTL: Faster Than Light, and you can buy your own:
Ask yourself: "Would I be a good starship captain?" It's time to find out.
My newest science fiction novel, Lockstep, was recently serialized in Analog magazine. Reactions have been pretty favourable — except that I've managed to offend a small but vocal group of readers. They're outraged that I've written an SF story in which faster than light travel is impossible.
Exploded ships and frustration galore, now on the go—but only on iPad. If you've only got an iPhone, you're out of luck. You'll have to stick with the PC version.
...along comes word of the kind of stuff we can expect from the game's upcoming - and free - expansion.
Brilliant news: In early 2014, the excellent indie starship-management game FTL will get a free Advanced Edition that adds all sorts of new stuff. Even better, the game will finally come to iPad, also in early 2014. Yessssssss.
Builder and designer CrashSanders has come up with some fantastic ideas for a LEGO set based on FTL, the space-faring roguelike that tries to kill you every time you move.
You press a button, and the beat drops. Forward you fly, straight into the perilous unknown, beats pushing against your eardrums as you push back against the controller. Tempo and harmony swim together, and you lose yourself in the rhythm of play.
I could have quit. I could have made my defeat happen quicker, less painfully. But cliche or not, the captain goes down with the ship. The rules don't change just because we're in space. So I watched my crew dutifully tend to my systems, keeping the ship running as best they could. We knew we weren't going anywhere:…