Today’s 4.15 update for Final Fantasy XIV adds a massive new 48-person player-versus-player battle mode, but that’s not important. Bards can play music now. It’s beautiful and horrifying.
The madam Queen Tepe met me near a bustling harbor in Final Fantasy XIV. “Will you be coming to the mansion?” she asked me. “I’d appreciate an escort,” I responded. Moments later, I’d meet five of them.
There was a lot of winking and nudging when the MMO Final Fantasy XIV introduced three new poses for dozing a year ago. And behind the closed doors of virtual houses and apartments, much more went on after that.
Last week’s “The Legend Returns” patch for Final Fantasy XIV gives players a taste of Final Fantasy Tactics and Final Fantasy XII in a special 24-person raid event called “The Royal City Of Rabanastre.” If you’re a fan of the Ivalice setting but not an MMO player, here’s what you’re missing.
Final Fantasy XIV director Naoki Yoshida today issued an apology to players for the poor implementation of new player housing in this week’s big 4.1 patch. Yoshida says more plots of land will a in patch 4.2. Information on the number of plots and how they will be sold to players is still under consideration.
Today’s 4.1 update to Final Fantasy XIV: Stormblood introduced new player housing in the scenic, Far Eastern-themed district of Shirogane. Servers went online at 6AM, putting 720 new housing plots on the market. The choicest locations were gone before many players could even clear the login queue.
Final Fantasy XIV gets its biggest update since the Stormblood expansion tomorrow, with the launch of patch 4.1, “The Legend Returns.” Not only are players getting new player housing, NPC dungeons and a continuation of the main storyline, they’re also taking a trip to Final Fantasy XII’s Rabenastre, courtesy of guest…
Toward the end of Games Com this past week in Germany, there was a cosplay contest for Final Fantasy XIV: A Realm Reborn. Naoki Yoshida, the game’s director, helped judge it. “Step on me, please,” he told the winner.
The biggest threat to Eorza isn’t the Garleans, or some other villain that I don’t want to look up because I haven’t even finished Heavensward yet. It’s Distributed Denial of Service (DDoS) attacks, which have been hitting Final Fantasy XIV since June and show no sign of stopping, according to the developers at Square…
I haven’t completed the final battle in the Final Fantasy XIV Stormblood expansions’ main story line. The titular quest has been sitting in the top left corner of my screen for a week, and I’ve been doing everything I can to ignore it. I don’t want it to end.
Frustration over Final Fantasy XIV’s housing shortage has come to a head after two players angered a lot of others by buying up 28 homes in the land-strapped massively multiplayer online game. Now, players are questioning whether virtual housing is an equal right or a privilege meant for the rich and over-dedicated.
Here stands Clan Destine, level 70 red mage, ready to take on the ultimate story battle in Final Fantasy XIV’s latest expansion. She’ll get to it eventually, but there’s a lot more to Stormblood than epic battles and new job classes.
With the launch of Final Fantasy XIV’s Stormblood expansion, tons of players are exploring the new post-level 60 content. But if you’re on the right game server, massive experience point bonuses are a great incentive to take a break from the new stuff and start a new job at level one.
Stormblood isn’t just a huge chunk of new content for Final Fantasy XIV. It’s the third game in an ongoing series, one that happens to share the same space as its predecessors.
Primal battles in Final Fantasy XIV are massive spectacles that pit a group of players against powerful creatures that usually show up in the series as summons. Stormblood’s first primal, Susano, gets more massive than most, but a well-coordinated group can take him down pretty easy.
Naoki Yoshida just wouldn’t stop looking at his computer. The beloved producer, credited with transforming Final Fantasy XIV from disaster to dream MMORPG, kept typing and clicking as I spoke to him last week in a private room at E3, frowning occasionally. So I asked what he was looking at.
One of the coolest new features introduced in Final Fantasy XIV’s Stormblood expansion is the ability to swim and dive, exploring exotic underwater locales. Anyone can tread water, but to go deep you’ve got to talk to some turtles.
Since Final Fantasy XIV’s Stormblood expansion launched in early access on Friday morning, I’ve leveled a Red Mage from 50 to 60 and taken my first steps into the city state of Ala Mhigo. Imagine what I could have accomplished had the servers been anywhere near stable!