You only get one chance to make a first impression, and for many games, that happens at E3. The annual mega show is nearly upon us, and developers are spending days and nights putting together flashy demos to convince us to open our wallets. What’s real? What’s fake? Maybe both? I asked some developers to find out.
Last Friday, the people who are making No Man’s Sky told me they’d been late to a meeting with Steven Spielberg. The legendary director waited, though, because he—like millions of other people across the world—was fiending to play No Man’s Sky. No pressure, right?
Warren Spector says virtual reality will be a fad, “at best a minor part of gaming’s future.” Far be it from me to question the director of Deus Ex on, well, anything. But I’m not sure it matters whether VR is a fad. Motion controls were a fad, yet that fad drove the sales of 100 million Wii consoles.
When the developers of Mirror’s Edge Catalyst introduced their new game at E3, they mostly focused on how players would be free to explore a large open world. Cool, I thought. Good. This is a good thing.
There’s always a dissonance when one of the most promising new games you see at E3 is also one of the least traditionally “exciting” ones.
Another E3 has come and gone. We’ve had a weekend to recover, and it’s time to take stock. Who did well? Who did poorly? You tell us.
Last week I flew to Los Angeles for E3, an annual event in which all sorts of video game people gather to complain on Twitter about how busy they are.
Get a bunch of your friends together. Eat some food. Poop out a new buddy. Then, blow them all up in a giant explosion. Yep, sounds like a Keita Takahashi game.
One of the creepy highlights of Square Enix’s 2015 E3 press conference, now a major Kotaku ‘Shop Contest subject. Why is he wearing that mask? Why isn’t everyone wearing it?
On the last day of E3, I checked out the newly announced Hitman game, which is simply called Hitman. I also spoke with IO Interactive creative director Christian Elverdam, and he had some heartening things to say.
Adam Boyes, head of third-party developer relations at PlayStation, told me at E3 that he’s known about Square’s Final Fantasy VII remake for a year. It was a fun secret to keep.
I was really excited about this year’s E3. At first.
Another year, another E3. Time to hand out some virtual awards.
Sony decided to close out its E3 press conference this year with Uncharted 4: A Thief’s End. After a brief cutscene played, Nathan Drake was supposed to start moving through a crowd...but he just stood still...for a long time. That’s when co-director Bruce Straley started panicking.
E3 is over and we are all tired and less than human now. Specifically Jason, who is now a Sith Lord apparently.
I played 59 video games, demos and prototypes at this year’s E3, a mere 16 of them on the expo’s third and final day. Mirror’s Edge: Catalyst or Just Cause 3 would have made it an even 60, but EA took close to 90 minutes of my two-hour booth tour to get me through Star Wars Battlefront, leaving no time for Mirror’s…
From what I’ve seen and played of Kingdom Come: Deliverance, an upcoming historical RPG, it looks cool! This E3 trailer, showing stuff like combat and horse-riding, only has me more psyched.
The reveal of big games is sometimes accompanied by the release of some of their concept art, and this E3 has proven to be no different. Inside you’ll find concept and promotional images for games like Horizon: Zero Dawn, Deus Ex: Mankind Divided, Dishonored 2 and Fallout 4.
Moments before stealing the show at Sony’s press conference by announcing the Final Fantasy VII remake that may make it in time for the PS5, Square Enix whipped out World of Final Fantasy, a chibi-sprite game that promised to be “adorably familiar” and looked like something made for kids.