Before E3, everyone gets excited for the big new announcements. But after E3, all anyone remembers—and cherishes—are the kind of screw-ups, misfires and awkward heroism you can only get when corporate executives and video game developers have to get on stage and be salesmen in front of millions.
You only get one chance to make a first impression, and for many games, that happens at E3. The annual mega show is nearly upon us, and developers are spending days and nights putting together flashy demos to convince us to open our wallets. What’s real? What’s fake? Maybe both? I asked some developers to find out.
One of the most exciting announcements during Microsoft’s E3 press conference was not how Halo 5 would reshape the FPS genre, nor how Forza 6 would bring 500+ cars to drool over. And it definitely was not the new $150 Xbox Elite Controller. No other title took my breath away more than the indie game Cuphead.
Overshadowed by the cry of thousands of Nintendo fans demanding better support to the Wii U, Super Mario Maker may be the quintessential Super Mario Bros. experience, if not the prodigal son of Nintendo’s unconventional console.
Last Friday, the people who are making No Man’s Sky told me they’d been late to a meeting with Steven Spielberg. The legendary director waited, though, because he—like millions of other people across the world—was fiending to play No Man’s Sky. No pressure, right?
Last week in Los Angeles, I had the opportunity to catch up with Kenichiro Takaki, known in Japan as the “Bakunyuu Producer.” We talked about what he’s been up to, what games he plays, where he draws the line and GTA5, among other things.
Oculus has a incredible product: a headset that can make you feel like you’re in another world. With its upcoming motion controllers, Oculus Touch, you can even reach out and grab virtual objects. But a competing headset, the HTC Vive, will let you walk around in VR too—and it’ll ship this year, before Oculus can make…
As one of the most anticipated Nintendo franchises, combined with the lukewarm reception of this year’s Digital Event, Star Fox Zero had a lot of weight on its wings. After playing the demo at E3 last week, our impressions couldn’t be more divided.
Warren Spector says virtual reality will be a fad, “at best a minor part of gaming’s future.” Far be it from me to question the director of Deus Ex on, well, anything. But I’m not sure it matters whether VR is a fad. Motion controls were a fad, yet that fad drove the sales of 100 million Wii consoles.
During E3, we got a chance to go hands on with a near-final build of Mighty No. 9. After our time with the game, we had some questions. Thankfully Nick Yu, producer of Mighty No. 9, was on hand to answer them.
When the developers of Mirror’s Edge Catalyst introduced their new game at E3, they mostly focused on how players would be free to explore a large open world. Cool, I thought. Good. This is a good thing.
There’s always a dissonance when one of the most promising new games you see at E3 is also one of the least traditionally “exciting” ones.
Another E3 has come and gone. We’ve had a weekend to recover, and it’s time to take stock. Who did well? Who did poorly? You tell us.
Last week I flew to Los Angeles for E3, an annual event in which all sorts of video game people gather to complain on Twitter about how busy they are.
Get a bunch of your friends together. Eat some food. Poop out a new buddy. Then, blow them all up in a giant explosion. Yep, sounds like a Keita Takahashi game.
One of the creepy highlights of Square Enix’s 2015 E3 press conference, now a major Kotaku ‘Shop Contest subject. Why is he wearing that mask? Why isn’t everyone wearing it?
I sit down in the dilapidated wooden chair, and put on the headset. It’s the twelfth time this week. I’ve gotten really used to Sony’s Project Morpheus, and I love the way it feels. I pretty much just press a button to pull the display closer to my face, and boom—I’m in another world. I just wish there were more…
When Microsoft said you’d be able to make Minecraft worlds appear in your living room with its new HoloLens headset, perhaps you squealed in glee. Or perhaps you wrote it off as smoke and mirrors—not reality. Guess what? I just played it. Everything you saw on stage is real.
On the last day of E3, I checked out the newly announced Hitman game, which is simply called Hitman. I also spoke with IO Interactive creative director Christian Elverdam, and he had some heartening things to say.
Adam Boyes, head of third-party developer relations at PlayStation, told me at E3 that he’s known about Square’s Final Fantasy VII remake for a year. It was a fun secret to keep.