The other day I was playing SNES on an emulator and it suddenly struck me: The incredible amount of work that went into creating every single tiny box of light on that screen. It sounds like a simple point, but less so when you glimpse the math and complexity behind video games in action.
One year ago, a man's wife challenged him to draw a penis on their whiteboard every day. The result? Pure magic.
The idea for a video game must begin in someone's mind. From there, its first expression isn't necessarily digital. Notebooks and paper napkins often carry the first scrawls of the next big hit. One person is chronicling them.